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Originally posted by Humus View PostTrials are taking the same long for me, and don't seem any harder.
Warrior was the hardest class to reach high level trials with, and now it's way worse. Look for Dyoma's posts in this thread, he farmed lv 400+ before the update, now he can't.
I myself experience MASSIVE warrior nerf on my silly lv 150-200 trials as well.
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Originally posted by vo1d View PostYour trials are not high enough yet I guess.
Warrior was the hardest class to reach high level trials with, and now it's way worse. Look for Dyoma's posts in this thread, he farmed lv 400+ before the update, now he can't.
I myself experience MASSIVE warrior nerf on my silly lv 150-200 trials as well.
But I have to agree that BR + WW is now really weak tactic for trials for me.
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Originally posted by Mohin View PostPlease look also from other side there are also players like me who progress in trials thanks to update.
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Originally posted by vo1d View PostI'm happy to know the update boosted your progress (as a warrior, right?), this means I probably do something wrong. Could you please record a short video demonstrating your tactics? I believe it could be very useful and inspiring for everybody who feels frustrated due to the update (like I do)...
I just replace WW with Shockwave and I am laways trying to get advantage of Shockwave pulls - you can control it where you want to make it. For the boss I use frenzy+Shockwave of course.
If I will be able I will try to record something useful.
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Here is my review for warrior:
I realized that blade furry is outdated since frenzy offers more damage and most of the time, I use frenzy with battle rage against a boss. It actually goes slower to use blade furry from my perspective.
The damage is a lot higher all around and the addition in toughness is huge for trials. I couldn't finish before trials 150 ish with warrior but now I can finish most of them within 6 minutes using shockwave, in the zone and battle rage.
I think a red aura surrounding warrior during battle rage would be great for us to know when it is active.
The new effect on whirlwind seems to decrease lag on android (I think). Also, the increased and modified shockwave makes it A LOT more attractive than whirlwind. This helped me to get through a trial that used to take me 5 minutes to summon boss to less than 3. I think a way to remediate to such a big difference would be to lower a bit damage on shockwave, reduce cooldown for whirlwind or increase the duration of it.
Overall, I can't complain since I am getting a lot further in trials cheers !NURA BOYE BIKA 7701
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I had not have so much fun reading the forums as I have done today in ages.
The rage of the nerds is real. I must say before I start I read every post but I not on the BETA as I not want to get locked to my phone at the moment.
The warrior needed to be nerfed, yes it hurts the warrior in trials, but the warrior already was bad. Mages are 4x better in trials (I'm past trial 1600 on Mage and warrior is only 400)....so making a crap class worse in trials is no big deal.
Think ahead to multiplayer. My theory crafting brain already had the warrior with its attack speed as the broken pvp king that could take the hits and recover too well. Maby the devs in the multiplayer testing discovered this and made the balance changes in advance.
Remember the game is alive, be thankful the devs are making changes, they said they are making more soon so they might make further adjustments to buff the warrior in other areas. The warriors attack speed was broken good before when combined with attacks getting faster cooldowns and life on hit.
In my view all the warrior really needs is a passive that prevents 1 hit from killing you...(example max hit you can take is 50 percent of life in 1 hit)
I love the fact that the Mage got 2 big buffs....I notice no one talked about them but the new build of blink (that auto attacks) and a controllable frost beam looks very good on paper to me when combined with fireball and vortex.
Thanks devs for the updates and keeping this great game alive. Us loyal players will adjust to the changes and then continue to break the records we have already set for ourselves. I have survived 2 major Mage nerfs and both times come back to pass the high point I had reached prior to the nerf.
I look forward to smashing out a high warrior trial when update hits PC.
Also not many people talk about the BH.....looks like a lot of good fixes there as well. BH will soon be able to reach trial 1000 I think if Someone (or myself) decides it it will happen and makes it happen now that it has a reliable slow from concussive shot.
Thanks devs keep up the good workLast edited by Led; 06-29-2017, 12:10 AM.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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Originally posted by Adrian (Developer) View Post[*]Fixed a bug in which Battle Rage would offer more attack speed than intended.
If I remember correctly, you released 'Battle Rage' as a new skill at the same time as you also introduced the '3rd planet' to the game and raised the former level cap from 50 to 60.
That was in May/June 2015.
What really strikes me is simply......
Battle Rage has been part a firm part of this game since 2015 and it is the (imo) MOST IMPORTANT and MOST FAMOUS warrior skill. Why had you been waiting for 2 entire years when you decided to eliminate that bug now ?
I mean.... the difference between the 'bugged' Battle Rage version and the 'fixed' Battle Rage version is really significant; that indicates that that bug must have had a huge influence on the performance of that skill. Didn't you notice that the skill didn't work like intended during the last years ? In case you have already known that bug I wonder why other bugs like the apprentice set/ imolate proc had been fixed A LOT earlier.
Best example is the bugfix of the mage's 'blink' skill. You fixed that bug only a few weeks after the skill had been introduced (late 2016).
But ok.... I really do trust you.... If you say that it's a bug (and no simple nerf), I believe you.
What I would like to know is: Could you please shortly explain the bug to us: How did the bug exactly modify the attack speed bonus of BR and by what scale/ magnitude (it nearly feels like it doubled the AS bonus lol).
If you leave that bugfix of BR as it is, you could maybe think about slightly buffing the granted AS bonus from 150 % to 180% - 200% (sth like that) ? It doesn't have to be a full compensation of 'lost attack speed value' though (you gave us a higher dmg buff in exchange for the lower AS). Just so that BR is 'more bearable' - now it's just insupportable.
And - like mentioned before- please reintroduce the 'red color animation' when BR is active. It is perhaps irrelevant if you are a new player but if you have already gotten used to that animation, it is really irritating when you don't see that effect anymore.
Since playing beta, I constantly take additional looks at my skill cooldowns because I always think that I have forgotten to activate the skill - although if it actually is active .
Apart from the change of BR I really like and appreciate your latest update (even if it may doesn't look like that at first glance It is very noticeable that you listen to your players/ community
The BH is much more enjoyable now.
P.S. Does the 'new Eileen' in the beta also remind you of that killer puppet from the horror film 'Child's play' (or do I have to much imagination ) ??
I can see the same diabolic grin on her face..... it's a bit weird loolNUCE SONI HUCU 7612
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Originally posted by Dominik Keßler View PostP.S. Does the 'new Eileen' in the beta also remind you of that killer puppet from the horror film 'Child's play' (or do I have to much imagination ) ??
I can see the same diabolic grin on her face..... it's a bit weird lool
- I was thinking a cross between a cartoon ad featuring a 1950's airline stewardess and Chuckie.Cerberus
SESA YIFI CICE 9356
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Originally posted by heyjude1971 View PostI swear I thought the same thing!
- I was thinking a cross between a cartoon ad featuring a 1950's airline stewardess and Chuckie.
Your statement really facilitates me..... nobody else here said anything about that but I got that impression at first glance. XDNUCE SONI HUCU 7612
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I was able to repeat my achievement for the warrior, using a full jug build. Symbolically, I beat Elban in the final. But the shokwave don't compensate loss damage, it's fact.
PS: BH cleared 350+ mobs with more than 5min on timer. Incredible buff.Last edited by Dyoma; 06-29-2017, 12:29 AM.King of Android play
NODA ZUSI NUHA 1647
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Loving the update on the BH so far. Heat Seekers' now much more interesting. Even though charged shot got nerfed, I'll try experimenting with poison and piercing chances seems like they offer much more damage from before. Charged Shot last time on training grounds isn't accurate tho. Its damage was like -2182139812398 so not much to compare from there.
Tried playing with my mage and that blink update is really awesome. The new auto attack feature is really good. Last time you need to hit/tap one/two fingers to make the summons attack after summoning them and its really annoying every time, glad it's been tweaked now. Frost Beam is now OP AF hahaha love what you did there. Is it possible to make the controls of frost beam via mouse pointer? (Probably only those windows users gonna have this feature since the windows one utilizes the mouse pointer for reference in doing the skills)
And lastly for warriors. Liked the Shock Wave even before the update, them 5% heal during mass pulls for lower level trials do help. Now with the update it even made it stronger and much more functional with the pull of monsters towards your character.
Feedback for warriors I read and I'd like to summarize some of it:- Some if not all would like to know what went wrong with the Battle Rage effect (if its possible to be discussed, we players would like to know some info's about it)
- Bring back the red animation to indicate Battle Rage is in effect
- Either you could remove the damage increase for the Battle Rage and retain the Attack Speed from the *bugged* BR or Tweak a little bit more attack speed, just a little bit
Originally posted by Adrian (Developer) View PostThe class balancing process is not over yet and we have many other improvements and balance changes in development.
Waiting for feedback.
Have fun.
We do appreciate what you are doing and thanks for the updates. Even though some of them are just criticisms, mainly its just constructive to make the game even better. Peace outLast edited by jdonozo75; 06-29-2017, 12:30 AM.
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Originally posted by jdonozo75 View PostIs it possible to make the controls of frost beam via mouse pointer? (Probably only those windows users gonna have this feature since the windows one utilizes the mouse pointer for reference in doing the skills)
+1, best idea so far this forum topic. I hope the devs see this 1 comment above all else.
I am not a fan of the red animation on the warrior. Why?....because my warrior is red 100% of the time. I rather he looked like the way he is geared, not just a redskin....not that I don't like Indians, I also would like to open casinos and take scalps.....
For the BR, I cast as soon is it is up, no point saving it and you will notice when it wears off, your attacks will slow and you stop charging around.Led
The needer of Nerfs,
The greatest sheepshagger of all
Killed 1970 frogs...and plans to kill 1 more
HALU RALO ZEYO 0519
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