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Release Notes for 1.2.40 (Google Beta)
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Originally posted by Land View PostCouple notes about 1.2.42:
changing skills in trials after death is not possible now which is good. But can we please be able to interchange first and second offensive skill at any time? The reason is on android it is impossible to use second skill... two fingers does not work... say playing bh we need to be able to effectively use scattered shot (mobs) and concussive shot (bosses) similarly with mage chain lightning vs arcane bolts... it is supper easy on pc as keys are assigned. Please make it equally easy to use on android.
otherwise love update.NURA BOYE BIKA 7701
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Originally posted by Land View PostCouple notes about 1.2.42:
changing skills in trials after death is not possible now which is good. But can we please be able to interchange first and second offensive skill at any time? The reason is on android it is impossible to use second skill... two fingers does not work... say playing bh we need to be able to effectively use scattered shot (mobs) and concussive shot (bosses) similarly with mage chain lightning vs arcane bolts... it is supper easy on pc as keys are assigned. Please make it equally easy to use on android.
otherwise love update.
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Overall I like the changes. I only have one problem. The animation for devastate when there is a mob makes me nauseous. The warrior jumps around the screen very fast. It's a light/movement problem I have had since birth. When I start devastate I have to look away or close my eyes until it is finished.
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Hi,
I haven't seen mentioned much around here - minions in Trials do 50% less damage? I saw that in release notes and Trials are now piece of cake! I personally don't think it is a good thing, the **** was way more challanging back then, now slicing it like a piece of cake.
Anyways, I also vote for (at least!) an option to switch left panel to buttons, drawing **** is just annoying, and everytime my fingers get sweaty they start bouncing on the screen and it draws lines. Also, the Z symbol has to be drawn more like N to have it casted and sometime > becomes ^, circle usually does not work clockwise... really, drawing is a nice feature for lower levels where you don't have to cast 4 spells in a row as fast as you can, but buttons would make things way more easier for android players in higher trials. And then there is really no need to make mobs do 50% less damage imo.
Otherwise way to go! Loving each update of this game.
<3
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Originally posted by Irma View PostHi,
I haven't seen mentioned much around here - minions in Trials do 50% less damage? I saw that in release notes and Trials are now piece of cake! I personally don't think it is a good thing, the **** was way more challanging back then, now slicing it like a piece of cake.
And then there is really no need to make mobs do 50% less damage imo.
Warriors, due to the need to heavily invest in survival stats are punitively punished in relation to the ranged classes.
Whilst there is no multiplayer or pvp it only comes down to bragging rights re trial level and gear.
However as soon as you introduce the above you have a single class that is/was exponentially behind the curve in being able to gear up (trial drop % is linked to trial level).
It has improved in Beta, however it still doesn't look like its anywhere near comparable.
The Alpha PvP video that's floating around is Warrior verse AI chars as best as I can make out.
Account deleted
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Originally posted by Irma View PostHi,
I haven't seen mentioned much around here - minions in Trials do 50% less damage? I saw that in release notes and Trials are now piece of cake! I personally don't think it is a good thing, the **** was way more challanging back then, now slicing it like a piece of cake.
Anyways, I also vote for (at least!) an option to switch left panel to buttons, drawing **** is just annoying, and everytime my fingers get sweaty they start bouncing on the screen and it draws lines. Also, the Z symbol has to be drawn more like N to have it casted and sometime > becomes ^, circle usually does not work clockwise... really, drawing is a nice feature for lower levels where you don't have to cast 4 spells in a row as fast as you can, but buttons would make things way more easier for android players in higher trials. And then there is really no need to make mobs do 50% less damage imo.
Otherwise way to go! Loving each update of this game.
<3
So, I just hope that they'll keen on this balancing process all the way through, then we'll (maybe - fingers crossed) see balance in trials. We need to understand that it's hard to balance ranger with warrior, especially in this game.Last edited by SoulGaming2; 07-31-2017, 10:54 AM.I will hunt you Ragadam, across the worlds!
Join the wiki here: http://mage-minions.wikia.com/wiki/Page_Index
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Originally posted by zzmmyy View PostSW, is a little wired. is it better that
enemies being knocked back circlely, worrier as the centre, instead of pulling to the front.
if not following physical appearance, it looks very strange!Account deleted
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1. SW, it is a little wired. Making killing easier is not the right target. Logical appearance is also important. pulling enemies in front is strange.
2. BH, charged-ammo, the previous lighting color (blue) looks matching with the icon better. and easy to differentiate from the bullets route.
others are good.
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