Great updates for this build: molten armor, osmosis. . .
The Wind and Storm trinkets seem to be the best choice here (like almost everywhere else).
I'm using the heatseeker missiles bracer but still want to test the one for explosive shot (when I get it).
I'm wondering if it's convenient to take advantage of physical dmg (explosive shot, rapid fire), fire dmg (heatseeker missiles, also mag trap but who cares) or just go for critical dmg/rating boosts.
I don't know what damage type are the rare pistol enchantment missiles. . .
The Wind and Storm trinkets seem to be the best choice here (like almost everywhere else).
I'm using the heatseeker missiles bracer but still want to test the one for explosive shot (when I get it).
I'm wondering if it's convenient to take advantage of physical dmg (explosive shot, rapid fire), fire dmg (heatseeker missiles, also mag trap but who cares) or just go for critical dmg/rating boosts.
I don't know what damage type are the rare pistol enchantment missiles. . .
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