Hey all, Any other BH out there using Frozen Trap?. In this event it seems that quite a few mobs, Chargers especially, can simply ignore the Trap, they walk straight through it and even charge out of it whilst it's still active? Makes handling mass groups very tricky when apparently at random some of them simply walk out of the trap.
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Frozen trap being ignored by mobs
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Originally posted by Tsundar View PostHey all, Any other BH out there using Frozen Trap?. In this event it seems that quite a few mobs, Chargers especially, can simply ignore the Trap, they walk straight through it and even charge out of it whilst it's still active? Makes handling mass groups very tricky when apparently at random some of them simply walk out of the trap.
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They were nerfed and they are near useless now. . . not sure what for since traps were never a big deal.Theoretical Modding
(because tweaking numbers won't be enough)
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Yeah. . . I had reached over TL 130 with Havoc. . .
Still doesn't mean that traps were a big deal. . .Last edited by CarnivorousDeathParrot.2; 02-01-2021, 05:32 PM.
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I've gotta say they were a big deal for me, a Frozen trap with a ~480% damage increase does a lot of damage to a lot of mobs in one go. Though as you say, if they've nerfed it that badly then it damn near useless now. So does that only leave the Vortex for crowd control for BH?
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CarnivorousDeathParrot.2 +1 The logic behind the nerf seems to be completely lacking. What "problem" were they trying to solve by nerfing traps?
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Traps got nerfed in a recent update, so they do not hold all types of enemies as well as they once did. Plus, for some god awful reasoning, they dropped the number of casts of Magnetic Trap down from 3 to 2, even though it was never the meta for a BH. If feels more like, we did it because we can, not really to solve an imbalance or "problem" in the game. It is clear that the Devs totally love Stalker BH and do not really want to give other builds an ability to break that meta. However, hybrid Demos keep trying. I just finished TL133 using a Magnetic Trap [though I also have the option to add in Vortex from healers for elites that too easily break free from the trap].
Traps are still useful for managing mobs at lower trials, and I think they are the best way for a new BH to learn how to manage the mob phase. At least until they get into higher trials where they need to switch over to Smokescreen. However, it is a trade off since they are virtually useless during the boss phase of trials, so you need Molten Belt and Osmosis to get around not having a third damage ability to use against the bosses.
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Yea it did seem like a very strange nerf, BH was hardly the only dominant in the game. Though I have to say i've run a few trials of Mag+Frozen trap and actually have to agree with D M above it's really quite effective. The frozen trap does a lot of damage constantly and the mag does it's all in one go, it's actually quite effective against bosses as well. I'm still trying to trail it all against the training arena but since there's now no way to exit the training arena in android it's very frustrating and time consuming testing all the different specs lol.
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I dont know if uts a bug or my device is confused as to who my character is. I get stuck in my own traps, I take quite a bit of damage whilst my enemies take little to none.
Second issue...My last fight in arena, against a warrior he had a shield I could not penetrate. although in description his shield only had 16% chance of operating once hit and with a time of three seconds.. not in this case. every hit turned his shield on and I couldnt do nothing but run around in circles. I had to quit the game bcos quite frankly this is f&#ked up. 20 minutes Running around. What made matters worse is that time was stacked onto his shield for every hit. its not right a low level punkass fighter of 68 has that kind of power. I had to literally run around for ONE MINUTE multiple times, waiting for the shield to be deactivated. The shield he used was only an epic.
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