Eternium
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  • Evaz Wiclousky
    replied
    • 1. More "Skins" for armours and weapons,
    • 2. Gems of element damage and element defense .
    • 3. That the red zone that is used to know where the enemy is going to throw an ability looks more defined and is not so much a "fog".
    Example:
    • 4. ¿Shake effect for hard skills? Like Stun or something that.
    • 5. ¿More Daily Misions?
    • 6. ability "blink" ignore (no block) small walls for move.
    • 7. Option for No see Companion Damage in "Training Grounds"
    • 8. Put "a" (or any key) and select area for attack area like Warcraft 3 or something like that
    • 9. Second Cooldown for second "point" of Blink Ability
    • 10. Spec branch for ready-made skills.

    Example with "blink"

    Branch 1: Make you invisible or invulnerable for 1 second.
    Branch 2: That teleports you a greater distance and during and for a few seconds you have more attack range depending on how far the ability takes you.
    Branch 3: That using the "blink" ability heals you a little.
    Last edited by Evaz Wiclousky; 06-13-2023, 12:12 AM.

    Leave a comment:


  • unbehavedWeasel
    replied
    1. I would like the option to "move only" on tap/left click and "attack without moving only" on double tap/ right click
    2. removal of global cooldown (already voted for that on first page)
    Last edited by unbehavedWeasel; 05-26-2023, 12:46 PM. Reason: typo

    Leave a comment:


  • unbehavedWeasel
    commented on 's reply
    +1 for very short grace period and global cooldown removal

  • Wisp
    commented on 's reply
    Possibly allow ML50 increase.
    Retro-active.At some minimal effect; as to represent a 100% next level item value. At a new ML100 lv. 78/77 item.

    Edit: Also read about boosting companions...
    CT (Hero CL ability) ; adding minimum effects increase to companion/per CT (one CT/effect/companion) or CT the companion; ML50/CL2000/TL120+)(1 CT/500CL)


    Edit: omit "Retro active". Reason: no countable record.
    Last edited by Wisp; 05-26-2023, 07:58 PM.

  • Wisp
    replied
    Greetings All,

    *Stackable CT's... Maybe with CL limit (1/100). Possibly add a material transfer for CT to orb; ***(At current exchange) without having to salvage items. (ML 35; bonus stacking earn; as a minimum). **Maybe a minimum for all suggested.

    *Jbox with conditions: Stackable to a CL variant; (Not stackable below CL 1400 **ML35). Ability to use as Uncommon; if ML 50. (These would need to be the better near perfect values.)

    *Possibly to recraft jewelry if one piece of legendary combination had no gemstones. (Of course this would only be available to ML 50 and CL 2000). Also only jewelry created after the updated parameters; as it would need to be recorded.

    Thought of a few things; the longer you play the more you collect; fixes.

    Happy Hunting !

    Wisp ~S~ BH

    Edit:
    ​​​​The material exchange for CT's would have; more than a common value; although only enhance one attribute to max...
    ***This suggestion is opened to greater option and opinion.

    Edit: bibliography. Note that stackable CT's and Jboxes; including alternate uses; have been mentioned multiple times by others.
    Last edited by Wisp; 05-26-2023, 08:04 PM.

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  • ejmw
    replied
    One that I just thought of - in story mode, you can see how many times you've run through a level. How hard would it be to add this for trials?

    Occurred to me because I feel like I've been farming TL#105 hundreds of times during the current ANB, it would be interesting to see how many times I have actually gone through it.

    Leave a comment:


  • Arin
    replied
    Players usually open tons of basic crates during ANB, so kinda ×10 basic crate (×10 mats, ×10 price) please..
    Attached Files

    Leave a comment:


  • Swamp Donkey
    replied
    1. Swamp Class toon
    2. More swamp maps
    3. Swamp event.

    Leave a comment:


  • Swamp Donkey
    commented on 's reply
    +2 on drops.

  • Satyrpunk
    replied
    1. Free stuff or mini events. Many online games give free stuff, at certain times of the year, or have portals, mini events, where you get in game currency, items, etc.. Usually these occur during Christmas, Easter, July 4th, and Halloween. These items are above and beyond what the calendar offers eg. 1000 Gems, a million gold, or perhaps some of the packs offered in ANB..
    2. Definitely more classes. I myself am not a Mage, or shooter kind of player. Hell, maybe a non-human character, or characters, might be cool.
    3.A more open world style. Having to run paths in some areas, is extremely annoying, especially when you get stuck somewhere.

    Leave a comment:


  • Ariant
    replied
    I just totally newbie in this game but after read several comment about this post, may I have an idea.

    3 things may could change :

    1. Gornathan new job.
    give him job to open market online. So any player can sell their item to the other player. Maybe like an auction. With currency Gems surely.

    2. Expired used item weapon / gear.
    you can add expired time for weapon and gear, maybe one season. So if the player want keep their weapon / gear they must pay gold like they craft the new one. Just pay gold, not resources. It like tax in real life. So the player must farm gold to guarantee they can used their item / gear.

    3. Medal expired when it used after 1 or 2 season.
    so the player can competite to get medal every season to equip it in the next season. May it can make Eternium like an life every season.

    that is 3 things if I could change Eternium.

    Keep the good work. So proud all of you in development team.

    Leave a comment:


  • Ozymandius
    replied
    Update season rewards, especially the large gear crates. I just opened all of the season reward crates from this season, and I did not get even one usable item. Everything is level 70 and stats are completely randomized (a.k.a., useless). I suggest allowing crafting mastery bonuses to apply to gear rolls in the season award crates (i.e., so you could occasionally roll level 77 gear) and increase the chances of opening set pieces.

    Leave a comment:


  • Bali_Lenni
    replied
    Sorry for putting in 1 more suggestion (maybe this should be in a bug thread), but I have not seen this anywhere so far and supposing this is a general problem. Do not know if this happens on mobile only :

    Please make all inanimate objects, boulders, cactuses, trees etc. non-attackable !

    This is very very frustrating and most of the time is not bad aiming from the player, but the mage beam ,e.g., actually prefers to lock into a boulder rather than all the enemies around.
    Sometimes, he will even beam more than 45° off target from the direction of the sign drawn ?

    All of this occurs with all auto attacks off, so that should exclude them from being the cause....

    Leave a comment:


  • Bali_Lenni
    commented on 's reply
    Sorry for late reply, the comment did not show up in my notifications.
    No offence taken at all. I agree very much to the part of respecting the true top players and giving achievement rewards other than medals sounds like a viable option. For me it is maybe a similar situation, playing for about 2 years, always just short of that first red medal. With the new 3 leagues, suddenly everyone has plenty of red medals and at first I did feel a litlle bit left out in the cold, but then again the blue medals still sort of show if someone has been playing for a longer amount of time. So I do agree the whole medal \ AnB \ league reward system should be revisited and provide a satisfying solution to truely competent players, long time players, and new players at different stages of their path.
    Thank you for your explanation and time given.

  • Bali_Lenni
    commented on 's reply
    On decluttering UI (trials) :
    1. Make xp bar , toon name\icon and active boosters optional in settings (every little bit of space gained on mobile is crucial playing personal limit trials). Active boosters are only shown on hometown map of active toon - or some other solution, but not on trial map.
    2. Get rid of season icon.

    Example for right handers (mirrored option available in settings for left handers) :

    1. Move Inventory and setting buttons (slightly smaller size) to the bottom far right (making space for point #2).
    2. Place < and W (heal potions) to the left , top left maybe _ allowing the thumb of the non active device stabilizing hand to press those two buttons. (( Place statistic button wherever there is space. ))

    Playing higher trials it is practically impossible to press those two vital buttons during active play with the active playing hand, forcing one to drawn signs for the healing potions - often resulting in death \ losing time needed to draw an attack sign .
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