Its ok!
Whomever wants to add their own post to the forum will do so in the future anyway.
So we're sure we don't post theirs without permission too, you know?
Thanks for clearing up the difference in their posts and feedback and suggestions for me
Announcement
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No announcement yet.
What would you change?
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This is a sticky topic.
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My 2 cents for this thread ....
If you want us to take your effort in reviving the game seriously and take us off your back, while you are doing the things you need to do, then I suggest to make some additional low effort changes to the existing version of the game. I know that you just released a patch for seasonal gems, not the most motivating fix from a player perspective, but it proves that you are able to mod the existing game. Now that your fingers are warm, please give us something what would actually keep us occupied for a longer period of time.
Im covering here only Mage SCR and Arcanist sets, but Im sure that our esteemed players could come up with similar lists for almost any dead/broken build. I think Bo already gave some brief suggestions about DFA.
All the things Im suggesting here can be done by just altering some values in the game. You dont need to code anything new and I highly suspect that it all can be done in the current version of the game engine. Hell, I have some pretty cool modded items on my test account, done with no access to the deeper recess of the game.
Fix immune texts - the texts are generated when there is a mob type, what reflects damage, while you are immune. The fix is easy, remove that reflecting damage from the mob. I have never seen the reflected damage hit me in a way that I could tell that im in danger. tbh I have never noticed it at all, so it is probably completely neglible, why have it in the game breaking other stuff?
Create a belt for SCR and Arcanist - Lightning struck (LS) debuff from belt of the whispered secrets does not have the damage reduction (DR) debuff when it procs (like the one Stormcaller set has). When fighting a mob, who has LS from the set bonus, then the belt LS proc will just refresh the debuff and all is fine, but if the LS is initially proced from the belt, then there is no DR debuff along it and procing LS from set bonus, refreshes that while not adding the DR debuff. So the only way to gain the DR back, is to let the current LS run out and apply a new one from the set bonus. Even if this thing is fixed, the belt is still very undewhelming and confusing (compared to frostfire or igniters). You have to have deflect, which is arcane damage btw, to proc a lightning damage increasing debuff, the only reason is that you do not have any notable deflect chance and addign it to your build is not a viable option. But there is another belt which is as confusing and as underwhelming. Belt of Arcane shielding. The only thing you get with that belt is a ton of deflect chance, but with the cost of a ton of armor. The tradeoff is barely viable over a normal belt and SRC mages are just stuck with it, since there is no better option. So when we look at how much power does the frostfire and igniters belt give, then the whole situation is even more confusing. But ...
If you join those belts and remove the armor reduction, we will have something very desirable. For SCR not so much in dmg boost, but a right step in survivability department. But for Arcanist, some additional tweaks would make it also a needed dmg boost.
So the steps:
1. Make the belt proc the exact same Lightning struck as Stormcaller set does.
2: Add also +100% arcane damage taken to the original lightning struck (to both, from the belt and from the stormcaller set bonus) debuff with damage reduction and those 2 elemental debuffs. Arcane dmg on a deflect belt fits perfect, because if i may remind you, deflect is arcane damage. For stormcaller set, it would give some synergy for Ripple on FK weapons and maybe open a pathway to some alternate builds. What the belt will do to Arcanist set, i will cover below.
Make an effort to revive Arcanist set - It lacks the damage and survivability for mobphase. With the past increase in mob strength, SOFT is not enough to keep you alive. At TL140, you cant take on a single group of monsters with fully Ct’ed set.
1. Increase the SOFT damage reduction back to 90-95% in PvE. - that, paired with my suggested belt change, would maybe be enough to clear very high trials.
2. Make arcane skills (Time warp, Paradox, Blink, Singularity) add 2 soft charges and all other skills one charge. This would bring back permasoft while not making the build to spammy. Those arcane skills have long cooldowns and should award more charges, while having the ability to use other, short cooldown skills (nova, immolate, blizzard) to build up charges would open up some other build variations and make farming XP easier. We might see a version with Time warp, immolate, blink.
3. Change the SOFT damage modifier to be 400% arcane damage not all damage. This would prevent the set to be used for frost and fire builds, since all skills would add charges and it would probably then be better than ELR. Also changing it to +arcane damage would also boost the deflected damage, which the current set bonus doesn’t do.
4. Change paradox skill to be – Your hero gains 15000 deflect rating, becomes immune to control effects and does not receive damage for (2) 5 seconds, any damage that would be received while paradox is active, is converted into an absorb shield, lasting for 12 seconds. While the shield holds, your hero deals 30% more damage. Also the % of power should be adjusted to meet the damage numbers foes deal these days.
This change would make the skill more desirable and be used in combination with the suggested belt, to be a true deflect master. Im not sure if all this would make the set completely viable, but it would be a good starting point. Being able to utilize permasoft and added defence from various sources, may let the Arc mage to do bigger pulls or stay alive on higher trials. Getting more charges or casting more skills will yield more ripple damage. Boosting the set Arcane damage by the belt and SOFT, will let you also do serous damage by deflecting the attacks. I think this does add up to the fantasy of the set and doesnt change it into a completely different thing from what it was.
In case the changes will not rise it to par with ELR or SCR, I have a really strong feeling that it could do really well in XP grind, being a prefect build for those who want go for SCR in anb.
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There is a dps meter you can access in Trials at any time - the Trial stat icon just above potions and apples. It might be hard to access for mobile players or even covered if using lots of boosters and tavern buffs. For PC users you can hit F5 as a shortcut to bring it up. One small caveat is that anything doing less than 1% of overall damage won't show in the stats.
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Shintara I am pretty sure that I included the complete text from each person. Let me know what was missed and I will make sure to include any missing text.
Yeah, I only included the second of two posts by Heikki Gross because the first post was feedback while the second post was suggestions. This thread is a thread for suggestions. The feedback post was not pertinent to this thread.
Anything else missing? Let me know. I do not want to misrepresent anything. Is why I made sure to include the date time stamps so that the original posts can be validated. You were the one that asked for the posts to be reposted on the Forum after all.
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Heikki Gross Thanks for your feedback. I respect your position as an experienced player. For me, the season has just become running the same old tired meta build up a trial or two, but maybe that is because I plateaued a long time back and don't get much enjoyment out of running the same trial 20 times hoping to get the lucky map that will allow me to move up one more level. I suppose that I have become a bit jaded, though not enough to quit the game. I still enjoy ANBs but looking for something new.
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Automatic bag sorting
ability to label storage slots (gold farm equipment, gems, ect)
Dps meter
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2. It is the season for a reason. What you are suggesting is a longer version of an anb. It takes a long time to push peak trials and finetune your gear, having to do it all over again on new toon does not feel that appealing.
3. You said it yourself, its a false impression, why should anything be removed from the game on false impression. If you delete medals and newbs still cant cope, they will find another thing to blame. Any new player can get to top 25 in a few months of play, that is a fact. A handful of fresh medals will give you a big chunk of the stats already at low count. Then you will hit the diminishing returns and adding medals is more trivial than ever. Medals are hard earned for vets and removing them is the last thing one should do.
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After years of playing and only reading here, i have to write my first reply in this forum. Nice to hear at devs. want to hear wishes from the Players.
Here are my wishes:
1. Spliting the leaderbord, for me some mobile only Player would be nice.
2. Redesign som of the set items. Maby add som Special, Like gold or exp. on it. More playable variation on Set items which need a boost on stats. Damage reflection looks interresting but dont work god enough with mage or shild warrior.
3. My first impression after playing this Game was, there is not a big difference between haste or ability rate. After years of playing i still think it need more difference in play Style. It means If i go all in for haste or ability rate should be more difference. But it doesn't matter. Allways need a bit of both. Real difference in faster attack Speed and faster casting Speed would be nice too.
No need for global cooldown.
4. Drop only Anb without crafting
5. Use all Story levels for daily quests.Last edited by Blauer loewe; 02-09-2023, 05:55 AM.
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Although well meant by TinMan.
Those suggestions aren't the complete feedback of some of them.
There are whole parts of text missing.
It's better if they post their feedback themselves so their intended message get across, and not incompletely quoted imho
EDIT: I've asked them all to find their corresponding posts in Discord and post them on this forum section themselves, so people can react to them and their whole message comes across better.Last edited by Shintara; 02-08-2023, 06:33 PM.
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RAFERS ASKED.ME TO POST THIS ON HIS BEHALF:
My Eternium Experience of 4+ years, things I would like to change:-
1. Jewlery crafting, this is a huge inefficient time sink. Charging gems for specific stats is fine, however the results are not. You spend a lot of gems for trash stats. Please reduce the range variability.
2. The random start spawn locations in Story mode, whilst I understand this is to reduce the chance of bot play, I am forever getting randomly put up a tree or in a ring of fire or up a rock, you get the idea. Even more frustrating is that when restarting the map, it happens multiple times in a row.
3. The random spawn locations blocking the completion of challenges, turbo frustrating.
4. Arena - agree with above, delete it.
5. This one may be wishful thinking - less need to grind as much gold in AnB's, its just tedious.
6. As mentioned before, better resources in purchasable packs. This was something that was changed when I and many others pointed out that is was cheaper to buy a gem pack as opposed to a Titan pack when it was 20 Books of Learning, 1 Legendary Crafters Crate, 3k gems and I think 5 200% booster and 1 mil gold. We do miss the 1mil gold.
7. Misty Island - I have so many keys, I don't know what to do with them. Maybe some new islands that keys could be used on. Or a multipler key admission that multiplies the difficulty and rewards.
8. The Gauntlet - little bit underwhelming and is AFK play.
9. Would love to see some new challenges, new rewards, new difficulties.
10. Would love a new event, the lunar event a few years ago was the only difference we have had.
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Working hard and achieving are two different things, should we go to the olympics and award all gold medals to the top 3 competitors since they all worked hard? Giving something to those who have not earned it is disrespectful to those who actually competed and deserve the award. I am not one of those, not competitive and have no red medals after years of play. But I do respect those who did and I could look at their character on the leaderboard and know they had invested their time to learn the game. If you want to give the new players something then find something else. Hope this does not offend you, not my intention. I stopped playing/supporting(buying season pass/other purchases) the game over a year ago because of this and although there were some comments that the developers were going to do something different for rewards in the ANB leagues it never happened. Hopefully the new Eternium will fix this and I will support them again.
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Arawn Yes, the issue has been discussed ad infinitum and I remember the thread that you are thinking of. There was even a time that they attached the wrong leaderboard to an event, I want to say a season but do not remember for sure, and that leaderboard seemed to be separated based on your device type.
Separation other than by highest trial level ever completed has yet to be done. Just take a look at the player developed Github leaderboard tool and you will see a mix of devices.
Separating by operating system would be fundamentally flawed.
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Tin Man I know I'm not delusional... There was an entire conversation about it and questions about playing on both platforms and the response being that the leaderboards would only record progress from the type of device you started the season with or something like that. I can't find the thread. I guess it was never implemented?
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