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Tin Man Jose Sarmento I thought leaderboards were already split. I seem to remember an update describing how players are relegated to a mobile or PC leaderboard depending on what type of device they start the season with or something
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Having had the same problem and a few accidental purchases (never real money,, gpay disabled) in ANBs mostly.....The trick is to scroll with 'scrolltap" on the actual item, then at the worst you trigger the description of the item...no more accidental purchases on mobile :-)
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Yes, we had surmised previously that the distinction would be based on input method, touch vs k&m
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This is in place above a certain threshold. Adding confirmations adds clicks/taps, which can get frustrating.
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Assuming that the very long list of known bugs, glitches, grammar, spelling and translation errors are already on someones to do list them...
1) More use for glory
2) Leaderboard split between mobile and pc
3) Even more storage (even if it has to be paid for)
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I would love to see:
1.) When purchasing from store (whenever, not just during ANB), ALLOW to make more then one purchase at a time. If I want to buy 2 or more items, I don't want to have to go through the purchase progress more then one time. I would love to see being able to buy in game gold during ANB as well. I have plenty of gold in my main accounts but getting gold during ANB is a pain, especially when I don't need the items for sale, just the gold.
2.) Fix the problem of spawning in a place that gets you stuck after you have played the location 5 times.
3.) Clicking on the exit portal is too frequently a problem. Especially if you are on a xp buff and running trials.
I really enjoy the format of the game and am happy playing it. Some fixes would be lovely. Thanks for asking for our input.
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I would like the store fixed so that it asks whether or not you wish to purchase an item as sometimes when moving through it I find I have purchased items. Thankfully this doesn't happen on pay items just the in game purchases.
edit. To clarify a dialog box asking yes or no when ordering anything from the store would be helpful.Last edited by ssjwoods; 02-01-2023, 08:53 PM.
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I haven't played the game nearly as long as some people here so I feel my thoughts might be coming from a different perspective but I wanted to share nonetheless;
1) Make the loot auto-picked up as soon as the mob is killed instead of waiting till after the level is complete. It's super annoying trying to grab loot before level completion and it also feels like a waste of time waiting for it to fly to you after the boss has been slain. If it's auto-gathered upon kill then all you're waiting for after the boss is killed is the loot which also brings me to my next suggestion....
2) Fix the exit portal so it's easier to interact with. It's VERY frustrating trying to click on the portal only to walk in all directions around it but never entering. I've attempted to locate the "hit box" so many times and after thinking I got it nailed, I'm later met with more frustration.
3) Get rid of the legendary loot boxes or make them level 77 items instead of 70's. Thankfully I dodged a bullet by researching these prior to purchase but they're basically food for salvage and shouldn't be able to be purchased with real currency. I think at least adding "Resulting in perfect/near perfect level 70 item" to the description of that box provides enough clarity to allow the purchaser to not feel miss-lead. The transparency is currently absent and feel miss-leading.
These are written in order of priority.
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#2 will effect a well used farming method on SM. After enough runs you get spawned in right by the boss chest which is very useful in farming gold on ANBs. I do however agree that some of the spawn points need looked at, as I myself have been spawned in stuck behind something many times.Last edited by Skyla; 02-02-2023, 01:43 PM.
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Thanks for expanding on the calculations. I can't keep up with that and I didn't want to go digging through the archives
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I'll add my 0.03$, after all this time playing:
1) because Arawn said it perfectly: "Revert the alacrity nerf and eliminate the global cooldown. I want to use my abilities, not just basic attacks. Using abilities makes the game fun to play. Why on earth restrict that"
To be clear (and because the new team developing E may not have all the hindsight, alacrity was once a 30% chance for an attack to reduce 2s from your ongoing cooldowns. Then it became 20% chance, then only 1s per proc... then when Arena was released, skills had their cooldowns halved, but the effect of Ability Rate was also halved - yet the Alacrity effect was *also* halved (poor math perhaps). So now it's 0.5s per proc.
Waiting to time the Talisman procs makes for good strategy, I agree. Having your timed procs go to waste because crucial skills are still on cooldown, that sucks.
2) add the 4th skill gesture (so <, >, V and ^ on mobile) and make potions/apples autocast.
I strongly feel a 4th skill would immensely help build diversity and fix some balance issues, notably Arcanist and (as I perceive things, but haven't played it) Defender.
At the same time, having potions and apples automatically cast on some configurable HP level would reduce the frenziness of mobile gameplay and slightly boost the survivability (read: chances to survive one misclick or wrong detour around a rock) in peak trials.
3) get rid of the drudgery. Simplify daily quests to 20 free gems on the first 5 levels (any levels/trials), for example.
THese are grinding games, true, but given that Eternimum has a strong mobile appeal, I feel it should more "fluidly" adapt to one's real life. Makes no sense to have to run Story levels for the same "silly" quests (and pressed for time, choose between those and Trials), when what is being rewarded is just my continued interest in the game.
Crafting mastery too I think makes no sense as it is, force people to use a macro or develop carpal tunnel syndrome for something that is a de facto requirement if you want to play more seriously.
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