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  • jcochran
    replied
    1. Eliminate the sequential accomplishment requirement of some quests. E.g. Kill Adam, kill Bill. If you kill Bill first, then kill Adam, you don't get credit for killing Adam and have to run the map again.
    2. Make internal calculations and displayed values the same. E.g. In jewelry crafting, you display rounded values. For jewel fusing, you use truncated values. Ether round, or truncate. I don't care which. But do the same in both places.

    Leave a comment:


  • papa jim
    replied
    Prioritized

    1. Eliminate medals, if you want to award something to the best players then implement a new system/award and it only goes to those at the top, not 50 trials behind.
    2. New content. New world and boss, Ragadam as a wild card who can spawn on any trial level.
    3. Bom crafting; change to reflect that in jewelry completely random or for gems select the effect, all other attributes random.

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  • Hairball
    replied
    Hi,
    1) the issue of characters getting STUCK and not being able to move or continue the trial or the story map … so frustrating

    2) the mini map is vital to me, but where I play on iPad, it often obscures things flashing up underneath to do with bonuses and battle info flashing up during trails

    3), characterisation of characters further, so being able to change colour of skin at the very least

    many thanks
    Last edited by Hairball; 01-16-2023, 07:55 PM.

    Leave a comment:


  • Bali_Lenni
    commented on 's reply
    ..forgot the why part: more fun and the reassurance that one's performance is not too much entwinged (twinge\twine) upon by mobile\pc and luck\perseverance in map shopping

    p.s. more variety in daily quests (make all maps dq randomly)

  • Bali_Lenni
    replied
    1. Fix mobile issues and\or install seperate LeaderBoards. (vortex does not stop beam, no dark nighttime maps, bigger zoom out distance, declutter UI and move healing buttons to the left or even better give a choice for left-&righthanders).

    2. Minimize the need for map shopping/abandoning, make them close to even in difficulty within one TL. (Level out the number\combinations TL foes/elites and total dmg needed to clear a map, level out enemy speed, no dark nighttime, no leftover foes after boss spawn)

    3. Customable signs and improved recognition. Remove messages in TL (you can buy better equipment, xx not available/ready) and give short immunity after resurrection.

    Cheers

    Leave a comment:


  • Vedova
    commented on 's reply
    Giving Liana another role sounds good. When I was in ANB Contender league, being able to buy gear with XP early on was helpful. Yes, it was expensive, but for me that was part of what made the game challenging and fun.

  • Vedova
    replied
    1. Provide trial stats for most recent trial as well as best trial. This would make it easier to see the effects of various tweaks.
    2. More character customization. It would be cool if I could have a bald dark-skinned hero, a wise elderly hero, etc. as well as more choices of color and style for gear.
    3. More variety in daily quests. I play Eternium for fun; anything that makes it like a "job" is a negative.

    Those are my top three, but I'd also really, really like to be able to turn medal boosts off and on.

    Leave a comment:


  • OldFartAtPlay
    replied
    1. Improve jewery crafting. It's the biggest PITA in this game after crafting leveling. Craft/sell craft/sell until you're broke and maybe yor've got enough to make one usable piece.
    2. Make trial levels more even as far as the number of healers , elites etc. Map shopping shouldn't have to be a thing.
    3. When the boss spawns all other enemies should disappear.

    Leave a comment:


  • davidz
    replied
    Three easy changes that can add a lot of fun:
    1. More enchanting: allow weapons or even any gears to have two enchantments.
    2. A random live item for every ANB. The goal is to give some unique flavor to every ANB to avoid a repeating feeling. E.g. a live Cleaver which should have xp, xg and other random properties.
    3. One daily lucky draw from GORNATHAN. The lucky draw item should include legendary items.

    Leave a comment:


  • ssjwoods
    replied
    There are far too many attributes on the gear especially for newer players like myself and you end up with too much water essence anyway. Maybe take some of the water based ones away or buff them a bit. I'm sure the more experienced players would have a better idea than me about it.
    ​​​​

    Leave a comment:


  • ssjwoods
    commented on 's reply
    I quite agree about GORNATHAN as I have never found anything he has useful, maybe add some decent legendary gear and let LIANA sell it.

  • LodWig
    replied
    Focusing on three changes easily™ achievable:
    1. Provide a better UI in combat with less clutter and a way to get a wider FoV on devices with narrow screen (note that this will remove the need for a fix to the overlapping of some UI elements on such devices);
    2. Improve the accuracy of sign identification, provide some form of sign customization, and remove the GCD when using signs;
    3. Give invincibility (and harmlessness) for a short period of time after resurrection.

    P.S.: I don't list bug and exploit fixes, that's not a change but a relentless task...

    Leave a comment:


  • Zizzle72
    replied
    As a relatively new player, I don't know how long others have been waiting for a Ragadam appearance, or the "coming soon" areas to open up. Dungeon keys are basically a waste after 5 staring the level. Bug fixes, and a rebalancing across the board...too many ppl just doing the cookie cutter "Meta" crap. I mean stuff...

    Thanks for asking

    Leave a comment:


  • bojck
    replied
    1. Make vortex while beaming available on mobile.
    This has been a huge issue since forever. I've told mobile players so many times that unfortunately they are limited to ~5 trials lower than PC players, they farm more slowly, and to be on par they should choose a different set.

    2. Remove the 'immune' texts (perhaps if the 'floating numbers' option is off). They crash the game for SCR and Death from Above builds, which takes away most of the fun
    3. Tweaks in gear damage and monster attributes.
    This will add a lot of variety to the game by adjusting parameters only!

    ​​​​I can only speak for mage:
    ​​​​​​- DfA: Increase DfA bracer and Igniter's sash damage. Could be doubled and still won't pass beam/scr
    - Arcanist: increase damage as you see fit (3*). Perhaps Shards of Frozen Time boost, plus Arcane bolts, Singularity and Paradox boost.
    - Monsters: as Wispy said, monsters feeling unique is great, but still:
    Slow down the fastest a little bit.
    Reduce the effect of fast/accelerator aura
    Reduce max single heal of healers. This makes AoE builds unplayable in many maps


    Cheers!

    Leave a comment:


  • Moriarity
    replied
    1. Add more daily challenges as it really gets old going to Marcus's village over and over to kill Merlocks.

    2. Forget the spawning in different places after a story level has been played several times. I quite often am spawned into a place where I cannot move into the game and have to go back to town and start over several times.

    3. The spawn five times creatures are more irritating than mining worlds in Mass Effect 1. That and having creatures spawn after you have left the immediate area and you have to go look for them before opening a chest.

    4. Allow choices for different bracers.

    5. Put a tavern in the Inn where players can chat and pick up side quests from NPCs for non-stock weapons, rings, etc.

    Great game but there is still a lot of ways it could be awesome!
    .

    Oh wait, you said THREE things. Sorry. Just ignore two of the above.
    Last edited by Moriarity; 01-14-2023, 05:55 AM.

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