Originally posted by ༺྿Travis྿༻ (Support Mgr.)
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Originally posted by ༺྿Travis྿༻ (Support Mgr.) View PostHow would that structure (if that's what they end up going with) give old timers an edge? I didn't say that specific set pieces would only be available for specific events. Everyone will get a chance to complete their sets -- they'll just have to wait for an event to come back around if they're missing a piece.Originally posted by CountBelzebul;n96592when i start playing eternium last year...my warrior had 3 maggie as companion...when i heard maggie being nerfed...i got frustrated...then i just delete my warrior...
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I guess I'm in the minority here; if someone has put in two years into the game, I think they should absolutely dominate someone who had only played one month. That goes for their experience and their gear and their characters' development (measured as CL for this game). There should be no way for a newbie to walk in and immediately have a shot at winning a ladder or pvp against the top tier players.
The recent improvements to shorten the curve for gaining CL, farming gear, and farming gems gives newer players an advantage where 2-3 months of heavy play will get you as much as a year or more in the old system, so they've already closed the gap substantially. But having put in the time to learn the game well and gain the rewards of the game should not be thrown away. An experienced player will always, and in my opinion, should always have an advantage over a newbie.
As long as they continue to play consistently they should always be at the top of the curve in all aspects of the game. If a new player pushes harder than the experience player then they will start gaining ground. If the old player starts slacking off then a youngster will catch up and eventually pass them. But as long as the experienced player continues pushing as hard as anyone trying to catch them, they should stay in the lead, get the top rewards, etc.
Edit: Just for the record, this is not an endorsement of the events or reward system described by Travis, just rebutting the comments regarding newbies vs experienced players.Last edited by adjacentengels; 12-28-2017, 07:38 AM.
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What you say makes sense, but what we are objecting to isn't steady advancement that puts older players in better position. It is that older players are put in a better position, then events happen, the older players get all the good rewards and so get that much better, the newer players can't catch up, so the older players win the next event, etc, etc. And so the older players have not only more skill.experience at playing, and a few more CL from playing longer, but now also have a set of better items which no one else can match. And so you create the very system the changes in experience were designed to avoid.
Now if the rewards for winning events were cosmetic, say a different color scheme or a visible aura or some such, or things that could be found in time (like gold, gems, gemstones, high stat legendary set items, etc) then it wouldn't be so bad.Last edited by BAgate; 12-28-2017, 11:17 AM.
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if pvp comes that will need a complete new system.
like the game mechanics are as of now, imo, this game not suited for a pvp mode. fights will be like automated sequences, sure u can trigger skills, cast spells but that wont make a big different. it will be just about whose stats are more op.
a pvp needs something what makes the player skill important. a.e. to dodge attacks/avoid dmg with your skill to control your hero. eternium dont have this so i dont think a pvp mode is really needed.
a multiplayer tho would be great, or multiplayer events etc.
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