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    Are you able to get ads from mystery boxes in pc version?

    Comment


      Originally posted by Travis (Admin)
      Unfortunately, Windows does not support the extension we use to serve ads (AddApptr), but we're exploring other options that may be supported.
      Cerberus
      SESA YIFI CICE 9356

      Comment


        For trials time, is it the time you hit the exit button or the time you beat the boss that is counted for advancement. I ask because my impulse is to mop up the remaining mobs even after the boss is dead, but I want to get credit when I (occasionally) do well.
        My friend code is DONO MUGE JIZI 9874 -- sounds naughty to me!

        Comment


          Originally posted by ZorkRefugee View Post
          For trials time, is it the time you hit the exit button or the time you beat the boss that is counted for advancement. I ask because my impulse is to mop up the remaining mobs even after the boss is dead, but I want to get credit when I (occasionally) do well.
          When you kill the boss

          Comment


            Originally posted by SSakulCZ View Post
            Thanks for reply .. Mb it will sound strange .. but i read about some summoner but nevet met him . He is still in Trials ?
            Because if hes , than u can fight bosses which u only met ( seems linked to account not hero himself )
            I was playing trials from lvl 10 to 51 and i didnt progressed at story ( right know lvl 96 trial ) and i fought only Margoth until i killed TBD in story ( and than rest of bosses ) .. So its feature ? or bug ?

            when i tryied my low lvl warrior from same account, he had all bosses that my mage unlocked ..

            But till now i never met summoner xD
            I do believe so. I never encountered the summoner until I did The Gauntlet. The rewards are pretty pointless and the summoner is a pain, I'd stay away
            ROJO CIXA XITO 9019

            Comment


              Dodge/block/parry - these skills need more detailed description. What's the order they get applied? Can all 3 effects get applied simultaneously? Or is it only the one which procs first?
              Let's say I have 30% dodge, 30% block and 30% parry.
              If dodge procs first, does block or parry still proc and trigger corresponding abilities? If block procs first reducing dmg, can dodge and parry still proc then to completely avoid damage? Can magical/aoe/damage over time effects to be dodged/parried/blocked?

              Comment


                為什麼我的朋友加我的ID,我沒有得到寶石
                Why my friend added my ID, i did not get gems
                <<<<I am from Taiwan>>>>

                Comment


                  Originally posted by x12343322 View Post
                  為什麼我的朋友加我的ID,我沒有得到寶石
                  Why my friend added my ID, i did not get gems
                  <<<<I am from Taiwan>>>>
                  You only receive Gems for new recruits. A new recruit is someone who enters your referral code when prompted after exiting level 8. If someone who already plays the game enters your code on the friends tab, then they are simply added as a friend. New recruits are indicated in your friends list with a star.

                  Comment


                    I'm documenting a game tutorial wiki for ARPG newbs for which I need info on basic gameplay mechanics. I am analyzing various sets of interlinked items of the gameplay..To best understand (and present) their interlinkages, I have created a few tables, which I present below.

                    Table #1:

                    Can some expert player (or Adrian (Developer) or Red (Developer) please confirm or correct the below tabulation? As a newb, my strategy was to focus on the weaknesses, but after reading the Forum threads, I realize that the correct strategy is to focus on the strengths in decreasing order of priority. Hence, this new chart...

                    Click image for larger version  Name:	Hero_Characteristics.jpg Views:	1 Size:	36.9 KB ID:	66125

                    Table #2:

                    In addition, can you please help validate this table too? To focus on the prioritized hero characteristic, it would help to know which gear attribute impacts which characteristic. Some players have helped to classify the attributes into their corresponding characteristic that they impact. However, 5 of the attributes seem to be orphaned...

                    Click image for larger version  Name:	Hero_Attributes_vs_Characteristics.jpg Views:	1 Size:	83.5 KB ID:	66122

                    Table #3:

                    Furthermore, if you could please spare your valuable time to help complete the below mapping, it would be very useful for us newbs.

                    Click image for larger version  Name:	Hero_Abilities_vs_Characteristics.png Views:	1 Size:	106.1 KB ID:	66123

                    Table #4:

                    I also understand that specific attributes crafted/ forged on matching gear/ equipment would help maximize hero performance. If there exists such a mapping between gear attributes and equipment, could you please help me map it as follows?

                    Click image for larger version  Name:	Gear_Attributes_vs_Equipment.png Views:	1 Size:	80.4 KB ID:	66161
                    Would be grateful if I could receive specific answers. Thanks.
                    Last edited by PGB; 09-15-2017, 01:28 AM.

                    Comment


                      First, you need a cooldown column... Ability Rate = cooldown.

                      Table #2
                      14) Ability Rate - Cooldown
                      15) Damage Reflect - Damage
                      16) Experience - Not counted with any attrib.
                      17) Gold - Not counted with any attrib.
                      18) Movement - Not counted with any attrib.

                      Table#3
                      3) Damage and Toughness as it heals "25% chance"
                      4) Damage
                      5) Damage
                      6) Toughness
                      7) Damage and Toughness (Shield block has dmg deflect for dmg add)
                      8) Damage and Toughness (Whirlwind reduces dmg taken, thus toughness)
                      9) Damage and Toughness (Shockwave heals 5%)
                      10) Damage
                      11) Damage and Recovery (BR increases ATT speed)
                      12) Damage
                      13) Damage
                      14) Toughness and Recovery
                      15) Toughness and Recovery
                      16) Toughness
                      17) Damage and Recovery
                      18) Toughess
                      19) Cooldown
                      20) None

                      <Skipping BH since I suck at it>

                      38) Damage
                      39) Damage
                      40) Damage, Recovery and Cooldown (Time slowed, so cooldown is effected too)
                      41) Damage
                      42) Damage
                      43) Damage
                      44) Damage
                      45) Damage
                      46) Damage
                      47) Damage (-20% toughness)

                      EDIT: Finishing... Table #4

                      1) All columns
                      2) All columns
                      3) All columns
                      4) All columns
                      5) All columns
                      6) Life = ??? Seems like a repeat of #7 Vitality,.#12 LoH or #13 Regeneration.
                      7) All columns
                      8) All columns
                      9) Gloves, Pads and Cape only
                      10) Gloves, Pads and Cape only
                      11) Gloves, Pads and Cape only
                      12) All columns
                      13) All columns
                      14) All columns
                      15) All columns
                      16) All columns
                      17) All columns
                      18) Pants and Boots only
                      Last edited by c0mad0r; 09-15-2017, 09:24 AM.
                      HAME POPU QAHA 0909

                      Comment


                        Just wanted to drop by to say amazing work, Prakash Bebington !

                        I would recommend not recommending (pun intended) focusing on some particular area as any class (focus primarily on Damage or Toughness or whatnot), since it really depends what the player is trying to achieve. For example, a new player would read that damage is not really important as a warrior, but there is a pretty tight Damage requirement for high Trials, especially the redesigned ones that are upcoming (less then the focus on Toughness thanks to the Support and Passive abilities the warrior has access to).

                        Comment


                          Originally posted by Prakash Bebington
                          For example, underestimating the depth of Eternium and blissfully unaware of the existence of this Forum and the guides herein (there was no "Guides" button on the interface)...Guesstimating that 80% of Eternium players would settle for just achieving Level 70 (their first and probably final goal) and then farming for fun sake, at their leisure...
                          I settled for achieving level 60 (that was the cap when I started playing) and then farming for fun sake at my leisure I usually only play for a couple minutes a day (once in a while I spend an hour).
                          Liana (QA) Adrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?

                          Comment


                            Originally posted by Humus View Post
                            Adrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?
                            I like that idea.

                            Comment


                              Good to have you aboard Prakash Bebington . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.
                              HATO ZAKA LOCO 4594

                              Comment


                                Originally posted by Mhongix View Post
                                Good to have you aboard Prakash Bebington . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.
                                Mhongix , thank you for the encouragement--means a lot.

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