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For trials time, is it the time you hit the exit button or the time you beat the boss that is counted for advancement. I ask because my impulse is to mop up the remaining mobs even after the boss is dead, but I want to get credit when I (occasionally) do well.My friend code is DONO MUGE JIZI 9874 -- sounds naughty to me!
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Originally posted by ZorkRefugee View PostFor trials time, is it the time you hit the exit button or the time you beat the boss that is counted for advancement. I ask because my impulse is to mop up the remaining mobs even after the boss is dead, but I want to get credit when I (occasionally) do well.
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Originally posted by SSakulCZ View PostThanks for reply .. Mb it will sound strange .. but i read about some summoner but nevet met him . He is still in Trials ?
Because if hes , than u can fight bosses which u only met ( seems linked to account not hero himself )
I was playing trials from lvl 10 to 51 and i didnt progressed at story ( right know lvl 96 trial ) and i fought only Margoth until i killed TBD in story ( and than rest of bosses ) .. So its feature ? or bug ?
when i tryied my low lvl warrior from same account, he had all bosses that my mage unlocked ..
But till now i never met summoner xDROJO CIXA XITO 9019
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Dodge/block/parry - these skills need more detailed description. What's the order they get applied? Can all 3 effects get applied simultaneously? Or is it only the one which procs first?
Let's say I have 30% dodge, 30% block and 30% parry.
If dodge procs first, does block or parry still proc and trigger corresponding abilities? If block procs first reducing dmg, can dodge and parry still proc then to completely avoid damage? Can magical/aoe/damage over time effects to be dodged/parried/blocked?
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Originally posted by x12343322 View Post為什麼我的朋友加我的ID,我沒有得到寶石
Why my friend added my ID, i did not get gems
<<<<I am from Taiwan>>>>
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I'm documenting a game tutorial wiki for ARPG newbs for which I need info on basic gameplay mechanics. I am analyzing various sets of interlinked items of the gameplay..To best understand (and present) their interlinkages, I have created a few tables, which I present below.
Table #1:
Can some expert player (or Adrian (Developer) or Red (Developer) please confirm or correct the below tabulation? As a newb, my strategy was to focus on the weaknesses, but after reading the Forum threads, I realize that the correct strategy is to focus on the strengths in decreasing order of priority. Hence, this new chart...
Table #2:
In addition, can you please help validate this table too? To focus on the prioritized hero characteristic, it would help to know which gear attribute impacts which characteristic. Some players have helped to classify the attributes into their corresponding characteristic that they impact. However, 5 of the attributes seem to be orphaned...
Table #3:
Furthermore, if you could please spare your valuable time to help complete the below mapping, it would be very useful for us newbs.
Table #4:
I also understand that specific attributes crafted/ forged on matching gear/ equipment would help maximize hero performance. If there exists such a mapping between gear attributes and equipment, could you please help me map it as follows?
Would be grateful if I could receive specific answers. Thanks.Last edited by PGB; 09-15-2017, 01:28 AM.
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First, you need a cooldown column... Ability Rate = cooldown.
Table #2
14) Ability Rate - Cooldown
15) Damage Reflect - Damage
16) Experience - Not counted with any attrib.
17) Gold - Not counted with any attrib.
18) Movement - Not counted with any attrib.
Table#3
3) Damage and Toughness as it heals "25% chance"
4) Damage
5) Damage
6) Toughness
7) Damage and Toughness (Shield block has dmg deflect for dmg add)
8) Damage and Toughness (Whirlwind reduces dmg taken, thus toughness)
9) Damage and Toughness (Shockwave heals 5%)
10) Damage
11) Damage and Recovery (BR increases ATT speed)
12) Damage
13) Damage
14) Toughness and Recovery
15) Toughness and Recovery
16) Toughness
17) Damage and Recovery
18) Toughess
19) Cooldown
20) None
<Skipping BH since I suck at it>
38) Damage
39) Damage
40) Damage, Recovery and Cooldown (Time slowed, so cooldown is effected too)
41) Damage
42) Damage
43) Damage
44) Damage
45) Damage
46) Damage
47) Damage (-20% toughness)
EDIT: Finishing... Table #4
1) All columns
2) All columns
3) All columns
4) All columns
5) All columns
6) Life = ??? Seems like a repeat of #7 Vitality,.#12 LoH or #13 Regeneration.
7) All columns
8) All columns
9) Gloves, Pads and Cape only
10) Gloves, Pads and Cape only
11) Gloves, Pads and Cape only
12) All columns
13) All columns
14) All columns
15) All columns
16) All columns
17) All columns
18) Pants and Boots onlyLast edited by c0mad0r; 09-15-2017, 09:24 AM.HAME POPU QAHA 0909
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Just wanted to drop by to say amazing work, PGB !
I would recommend not recommending (pun intended) focusing on some particular area as any class (focus primarily on Damage or Toughness or whatnot), since it really depends what the player is trying to achieve. For example, a new player would read that damage is not really important as a warrior, but there is a pretty tight Damage requirement for high Trials, especially the redesigned ones that are upcoming (less then the focus on Toughness thanks to the Support and Passive abilities the warrior has access to).
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Originally posted by Prakash BebingtonFor example, underestimating the depth of Eternium and blissfully unaware of the existence of this Forum and the guides herein (there was no "Guides" button on the interface)...Guesstimating that 80% of Eternium players would settle for just achieving Level 70 (their first and probably final goal) and then farming for fun sake, at their leisure...
Liana-Daniela (QA Specialist) Adrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?
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Originally posted by Humus View PostAdrian (Developer) Red (Developer) is it possible to add a link to the guides section somewhere in the game? Like next to the forum button since there is extra room there anyway?
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Good to have you aboard PGB . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.HATO ZAKA LOCO 4594
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Originally posted by Mhongix View PostGood to have you aboard PGB . Your visual aids and illustrations are awesome. They will make builds less of a rocket science than what some may think. Seeing what stats and skills contribute to which attribute makes it easier to create different builds and play style. Once polished, it would be a great guide to newbs and oldies alike.
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