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    Resource farming for new players

    Resource farming for new players

    This guide is primarily intended for new players who just reach Champion Level (CL) or still in low CL. They may have hundred thousands of golds, still mixed epic gears, some gemstones and just handful of crafting materials, simply lacking every kind of resources. This guide will help them what they have to do to get stable incomes and resources.

    For completely new players who still not get level 70, there is advice from Trouble : complete Act 1 then do trials until you reach level 70, then start according this guide. See the full advice in his response below.

    While farming (means running level 4-47, step 4) may be addicting, remember that the resources (golds, gemstones, crafting materials) are only the means for easy start in trial battle, not the objective. You should go back to Trial (Step 6) as soon as possible, once you have enough golds and some gemstones to create a set of decent (just good enough, not perfect) jewelries. Only on trials, you can get much more experience points (XPs), advance faster, and also have much better gear drop (including Epic/Legendary Set gear) what you can wear directly or savaging for Marks of Titans. You can go back to farming resource whenever you need, e.g. for crafting last piece of a Set gear or Enchantment for your weapons (thanks NoSuchReality).

    Too long introduction, start right now:

    1. Crafting legendary gears with Extra Gold (EG) and Experience (XP)

    The crafting system has a special feature: the first time a player crafts an uncommon normal gear (armor, weapon) item, there is very good chance he will unlock rare level and get rare item. Similarly, the first time he crafts an epic item, he will get legendary item. That happens only once, so remember to exploit this unique chance to get a complete legendary gears for very low cost, otherwise you have to pay much more.

    Concretely, crafting an epic gear costs only 35k golds and 63 (middle/normal) essences. A complete 9 pieces of legendary armor + weapon would cost less than 500k golds so every player could do it. For comparison, a single legendary would cost 140k golds and 36 greater essences (= 360 essences).

    For every piece of gear, choose Extra Gold (EG) and Experience (XP). For pants and boots, the third attribute must be movement speed, for other armor/weapon, choose whatever you need improve damage per second (power, haste, ability rate, critical damage, …) and kill fast. You can use Champion point optimizer (see link [1]) to see what attribute you would need most.

    If you don’t have enough resources, just craft and replace your weakest piece of armor/weapon first, go to farm and get more resource for crafting the rest. Remember, movement speed is very important so you can prefer to craft boots/pants before other.


    2. Crafting EG + XP jewelries

    You can create legendary rings without gems, just using golds, however, you would need millions of golds to do so. For new players with low resources, it is a big problem. Instead of waiting for golds, you can invest gems to create epic, pure extra gold, jewelries (2 rings and a necklace, 9x17 gems for each) and wear them temporarily for boosting your golds. Later, when you have enough golds, create other 6 pieces of epic rings/necklaces and fuse them with the initial EG epic ones to create three legendary. XP would be the preferred second attribute for the legendary jewelries.

    Some numbers for illustration: each piece of EG armor has +36-45% EG attribute, 9 pieces of EG armors/weapons give around +360% EG, and 3 three epic EG jewelries +240% EG. You can boost your gold incomes for 50% using the jewelries and use the golds to create the legendary jewelries.

    The legendary jewelries should be cheap, do not waste any brilliant gemstones during fusing. You can do without any gemstones, or just use teardrops. See complete guide how to create rings at [2].


    3. Using currency boosters

    Currency boosters can be bought from the Ruby on the left of hometown for 10, 25 and 75 gems. For casual resource farming, the 50% boosters for 10 gems are strongly recommended. They can boost your gold income for 50%, but for gemstone 100% for 30 minutes of active playing. Watching ads during farming twice can cover the cost of the booster. If you need to get more golds and gemstones as quick as possible, invest 75 gems for greater currency boosters. You will need a lot of gemstones anyways for another set of jewelries for trials (not the EG ones for farming). Unlike the gears, the boosters are multiplicative, see the numbers below.

    Note that you don’t have to play nonstop for 30min when using boosters. The timers will stop if you return to hometown, watch ads or just open map/stat windows during playing. You can stop playing whenever you need and go back whenever you want without wasting boosters.

    Again, some numbers for illustration: a full EG gears (9 pieces of armor/weapon and 3 jewelries) has around +700% EG attribute, i.e. you have 8x more golds for every run. If you use +50% boosters (cost 10gems), you will have 12x more golds for 30min, if using +200 boosters (cost 75 gems), you get 24x more golds, it means that around 100k of golds per run instead of 4-5k per run without gears/boosters.


    4. Farming level 4-47 Morgenheim in normal difficulty

    Wearing EG+XP gears, use a small booster, you can start to farm 4-47. Use skills/abilities that can kill more enemies by a single shot (e.g. scatter shots, heatseeking missiles for bounty hunters), kill all enemies as quick as possible, open all boxes at the beginning. Do not sell the gears from farming but savage them for getting crafting materials (except for gray ones, they are useless). After getting several millions of golds, open side boxes on your convenience and focus on killing enemies to get gemstones and gears for savaging, .

    Some number for illustration: if you can clear whole level in 2 min, you can have 15 runs per booster. If using +200% booster, you can get 1.5mil of golds per 30min, if using +50% booster, 750k golds. High-level players can clear level in less than 1 minute, but for new players, 2 min per run should be more realistic.

    If you are still low in champion level, you may need more time to kill enemies, die often, but don’t worry, the XP attribute in the gear (~700%) will make your levels advance very fast, one champion level for every 2-3 runs. You can consider to change some of EG gears by stronger ones for killing faster. For examples, I used to wear 2 pieces of Assault gears to boost Scatter shots, and a powerful Hailstorm when farming. I got less golds, but more runs, more other resources (crafting materials, gemstones). Anyway, why need more golds when you have tens of millions of them and it is still increasing.

    5. Earning more gems

    Unlike golds that you will get plenty in short term, you never have enough of gems. You need gems for expanding your inventory, new research slot, new companion (slot, Endar for later game), ... everything costs hundreds of gems. Even high-level players still need a lot of gems for Experience boosters.

    The best investment for long-term and stable earning gems is to open new Hero slots (4/5), and get them all to level 9. Every day, first switch to each of your heroes and accept the daily quest for them. Then switch to your main hero and complete the quest (run 1-3 level Marcus village for "Cleaning the pool" quest, 1-11 level for other), switch back to other and collect the rewards.

    Watching ads can be also good sources of gems, 5 gems for 15/30 sec. You can earn gems, rest little and help developers who are working hard on creating this excellent game. Some players pay a small money (~5USD) to get 100 gems every day for a month.

    6. Go to trial

    Farming 4--47 should be only temporary solution for your economy, you should go to trial as soon as possible. Once you have enough golds and gemstones (farming with few +200% currency boosters should be more than enough), you need to create new set of jewelries (with experience and damage-per-second DPS attributes like power, haste, critical damage, critical rate) and go to trial. It is personal preference how "good" the jewelries should be, but in any case, do not try to craft perfect jewelries now. Just use "good" uncommon jewelries (e.g 85+), socket them with your available gemstones (e.g. teardrops), and fuse them to legendary according to guide in link [2].

    EG attributes in your current legendary gears are useless in trial and should be changed for DPS attributes. However, if you don't have better gears (with XP and DPS), and don't have enough material to craft new ones, just wear whatever you have (because current EG gears have also XP) and go to trial. You will get good gear drops from killing bosses in trial and use them to replace the EG gears. From time to time, you may go back to 4-47, farming resource for crafting Enchantment for weapons, last pieces of Set gear or better jewelries, but at the time, you are not new player anymore.


    7. Some final tips:

    - Movement speeds are important, don’t forget boots/pants (and Fleet footed passive)

    - Keep running during farming, don’t stop. For example, don’t go directly to a box to open it, just run beside it, it will open. Don’t stop to kill the first group of enemies you meet but run pasting them until you meet second group and kill both at once. Eileen’s Vortex + Blizzard/Missile can be very useful for that.

    - Finally, be relax and have fun. It is a game, not a competition. Do not play 30min without pausing, stop to watch some ads while farming and rest little during it.

    Useful links:

    1. https://forum.makingfun.com/forum/et...oints-tutorial
    2. https://forum.makingfun.com/forum/et...g-fusing-guide
    Last edited by Alica2122; 02-06-2019, 02:30 PM. Reason: Updating according to advice from @NoSuchReality

    #2
    Wonderful guide Alica2122 thank you for your time this will be a great benefit for current players and the new ones that come into the Eternium universe.

    Comment


      #3
      The same principles applied here will also benefit anyone in the A New Beginning (ANB) limited time events. The addition of the crafting system will definitely add this step for me, replacing the 2-4 hours of TBD farming for gemstones and gold I was doing in previous events, in between hitting level 70 and making XP jewelry to move on to grinding trials before the push. The crafting patch and act IV have given us much more access to resources and gear at the point in game where we can really put them to use. The time right after hitting 70.

      Other related advice or confirmation for newer players:

      Wear your drops while leveling, and salvage everything else. The gold the vendor gives is nothing. Craft blues to fill holes in your gear. Pay attention to your weapons most of all, they have the biggest impact on your ability to kill fast.

      You can get away with making purple/gold jewelry every 20 levels or so. Save the jewelry for when you level your next toon. Making a nice purple/gold set of rings and amulet for 10-30-50 or 20-40-60 will serve you well as you establish your stable of toons.

      Under level 70, the only stats which matter are Power, Haste, Extra XP, and Movement Speed on pants and boots, one or two pieces of gear with Life on Hit. Focus on these stats and you will fly straight to level 70 with minimal difficulty.

      The E-Z Mode® path I advocate when starting out, and trying to level to 70 quickly:

      1- Complete act 1. This will unlock all three of the free companions, and should get you to level 15-20.

      2- Do trials until you are level 70. Always do the trials which have the mobs 1-10 levels above you. At level 20, do trial 3. At 30, do trial 4, etc. When things start getting tough, upgrade your gear.

      3- That's it. It is really this ^^^ simple.

      ​​
      Last edited by Trouble; 02-03-2019, 05:37 PM.

      Comment


        #4
        Originally posted by Alica2122 View Post
        4. Farming level 4-47 Morgenheim

        Wearing EG+XP gears, use a small booster, you can start to farm 4-47. Use skills/abilities that can kill more enemies by a single shot (e.g. scatter shots, heatseeking missiles for bounty hunters), kill all enemies as quick as possible, open all boxes at the beginning. Do not sell the gears from farming but savage them for getting crafting materials (except for gray ones, they are useless). After getting several millions of golds, you can ignore side boxes, just kill enemies to get gemstones and gears for savaging.
        5. Some final tips:

        - Movement speeds are important, don’t forget boots/pants (and Fleet footed passive for mages)

        - Keep running during farming, don’t stop. For example, don’t go directly to a box to open it, just run beside it, it will open. Don’t stop to kill the first group of enemies you meet but run pasting them until you meet second group and kill both at once. Eileen’s Vortex + Blizzard/Missile can be very useful for that.

        - Finally, be relax and have fun. It is a game, not a competition. Do not play 30min without pausing, stop to watch some ads while farming and rest little during it.

        Useful links:

        1. https://forum.makingfun.com/forum/et...oints-tutorial
        2. https://forum.makingfun.com/forum/et...g-fusing-guide
        Side boxes shouldn't be ignored, if you end up somewhat close after killing a group(like 1-2 character lenghts away). They can drop spirits and MoT after all.
        I wouldn't use that many companion skils like Eileen's Vortex or skills in general for farming. Tends to be more relaxed to just kill **** with autoattacks(everything should be autoattacks, if you can't handle legendary or heroic with autoattacks, play normal). Skills that chain tend to be a great help like Scatter and Piercing, Lightning Arc or Deadly Throw to engage new groups automatically while simultaneously killing them.
        Skills, that can kill enemies in the distance are the only utility I'd use to kill or at least engage enemies, that are a bit besides the main path. Like Snipe(also great as boss killer), maybe Heat Seekers for BH or Blizzard and Singularity for Mage, Deadly Throw and Shock Wave for Warrior.
        Every class should use Fleet Footed passive. Just because you are already fast with Assault 4 or Battle Rage doesn't mean you should sacrifice speed.
        MULU FIGU DUFE 7374

        Comment


          #5
          Originally posted by narf View Post

          Side boxes shouldn't be ignored, if you end up somewhat close after killing a group(like 1-2 character lenghts away). They can drop spirits and MoT after all.
          I wouldn't use that many companion skils like Eileen's Vortex or skills in general for farming. Tends to be more relaxed to just kill **** with autoattacks(everything should be autoattacks, if you can't handle legendary or heroic with autoattacks, play normal). Skills that chain tend to be a great help like Scatter and Piercing, Lightning Arc or Deadly Throw to engage new groups automatically while simultaneously killing them.
          Skills, that can kill enemies in the distance are the only utility I'd use to kill or at least engage enemies, that are a bit besides the main path. Like Snipe(also great as boss killer), maybe Heat Seekers for BH or Blizzard and Singularity for Mage, Deadly Throw and Shock Wave for Warrior.
          Every class should use Fleet Footed passive. Just because you are already fast with Assault 4 or Battle Rage doesn't mean you should sacrifice speed.
          I agree without about the skills/companions, but the guide is intended primarily for new players who just reach champion level, not for high-level players. Low-level players still have problems to kill the mobs, especially when they wear EG/XP gears, not Set or damage-oriented gears. For them, most of time are needed for killing, not for running so everything that can help them to kill faster are counted. For BH at the level, Celerity, Piercing and Charged ammo should be more useful than Fleet footed. The same for companion, they still can provide significant help for low-level players.

          I never used Warriors for farming as Mages/BHs are must faster, so I mentioned Fleet footed only for Mage.
          Last edited by Alica2122; 02-03-2019, 07:54 PM.

          Comment


            #6
            Originally posted by Alica2122 View Post

            I agree without about the skills/companions, but the guide is intended primarily for new players who just reach champion level, not for high-level players. Low-level players still have problems to kill the mobs, especially when they wear EG/XP gears, not Set or damage-oriented gears. For them, most of time are needed for killing, not for running so everything that can help them to kill faster are counted. For BH at the level, Celerity, Piercing and Charged ammo should be more useful than Fleet footed. The same for companion, they still can provide significant help for low-level players.

            I never used Warriors for farming as Mages/BHs are must faster, so I mentioned Fleet footed only for Mage.
            You're just underestimating the damage output there. Without jewelry, sockets, passives and CL my trial Mage(Apprentice, full legendary, but some slots for Vitality) has 100k sheet damage and the autoattacks kill pretty comfortably, but a bit sluggish(way too low AS, cause unbalanced without CP). If I up to ~200-300k sheet damage it's pretty much all oneshots and those numbers are quite easy to achieve. I suspect for BH and Warrior it's similar.
            MULU FIGU DUFE 7374

            Comment


              #7
              Originally posted by narf View Post

              You're just underestimating the damage output there. Without jewelry, sockets, passives and CL my trial Mage(Apprentice, full legendary, but some slots for Vitality) has 100k sheet damage and the autoattacks kill pretty comfortably, but a bit sluggish(way too low AS, cause unbalanced without CP). If I up to ~200-300k sheet damage it's pretty much all oneshots and those numbers are quite easy to achieve. I suspect for BH and Warrior it's similar.
              You are still using Arc Lightning lvl 10 + Apprentice 6 + Immolate lvl 10, the most powerful combination in whole game in your test. Try to remove at least one piece of the set for disabling Immolate. And if your weapon has some enchantment (Rune of the Storm), use another one.

              Try to clear the level, turn on Celerity which add about 10% to your attack speed, then off again and feel the difference in time needed for killing.

              Comment


                #8
                Since there's the section on booster usage, should a small section on Gems farming be added as well?

                Nothing major, just something along the line of: "open 4/5 Hero slots, get them all to level 9, switch to them every day to start the Daily Quest, complete with your preferred Hero, switch back to collect"

                Nice write-up, worth moving to the Guides section in my opinion - since there's not much there right now for "starting out" players. It's almost a different game when you run a fresh hero through things, after sitting with a few hundred CLs for a while...
                Eternium Files - links and details Eternium Guides:

                Comment


                  #9
                  Originally posted by Nhat View Post
                  Nice write-up, worth moving to the Guides section in my opinion - since there's not much there right now for "starting out" players.
                  I'll second that... got my vote too...
                  GEPU GANA HEPO 9200

                  See my endgame heroes build...
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                  Comment


                    #10
                    Originally posted by Alica2122 View Post

                    You are still using Arc Lightning lvl 10 + Apprentice 6 + Immolate lvl 10, the most powerful combination in whole game in your test. Try to remove at least one piece of the set for disabling Immolate. And if your weapon has some enchantment (Rune of the Storm), use another one.

                    Try to clear the level, turn on Celerity which add about 10% to your attack speed, then off again and feel the difference in time needed for killing.
                    Ok, then here we go with something more realistic: ~120k damage, 2 uncommon, 5 legendary(4 Apprentice), rest rares(including 3 rings), 5 radiant damage jewels, no CP, no passives... goes through normal with relative ease. That can be definitely surpassed after one week(time needed for Arc 10).
                    MULU FIGU DUFE 7374

                    Comment


                      #11
                      You can actually run it with less. It slows you a bit and you need to be careful over engaging groups but a 100K DPS and it will take about 2 minutes. You dont need set gear or unique weapons to farm Morganheim. A normal Epic gold set, don't bother with XP yet IMHO, is disposable. The purpose of the first set is getting enough gold and gems to build decent DPS jewelry.

                      Comment


                        #12
                        We all agree that any player with CL can farm 4-47, faster or slower. We are only discussing about two points:

                        - whether Celerity or Fleet Footed passive would help a low-level BH to farm faster? My opinion is that Celerity would be more important (killing faster) and narf Fleed Footed (movement).
                        - whether it is faster to farm with or without companion?

                        narf : my mage, with the gears according to this guide, has little different number, only ~75-80k damage. It may be the cost of EG/XP on gears: it take two slots, eventually ~2x80 points of each piece. If we change XP points to damage, we could have 9x80=720 points more for power/haste/... and boost the damage to your number.

                        Comment


                          #13
                          Guide updated, correcting about Fleet Footed, side boxes, adding section about gems and go to trial. Thanks all for comments, especially narf , Nhat

                          Comment


                            #14
                            The Celerity/Fleet Footed discussion is more an optimizing discussion and misses the forest for the trees, IMHO. Optimizing farming runs comes much later. It's a mistake I made coming out of the last ANB and then the intro of crafting. As a new Champion, you don't want to be farming gold/gems/salvage beyond what's needed to built a set of competent DPS jewelry and have enough gold to craft them and buy all the recipes for gear.

                            In this case, perfect is in the enemy of good, and advancement. The difference at low level Champion between a perfect jewelry and good jewlery at this level is 10+ full boosters of farming runs. It's a massive time sink and one that get very little marginal gain. You can farm and farm and farm Morganheim and you will not have enough to be crafting up all the set or named gear you want. You can maybe craft a single named weapon, and it may have lousy stats.

                            I made this mistake. You are not salvaging and crafting your way up the trial ladder.

                            IMHO, after a completing only two or maybe three boosters for farming runs, you should be able to upgrade all jewelry into a solid set of 240ish stat abilities. These will carry you far into the Trial Levels which, IMHO is where new Champions need to be spending the bulk of their time. You want to farm XP on the highest TL that's efficient. The reason is two fold, TL's above 30 drop Epic and Legendary set gear and at low CL, you will buff levels really fast.

                            Honestly, I'm thinking the Morganheim farming run isn't a new Champion discussion at all, it's really a post TL 80 discussion.

                            Don't get me wrong, it's a good guide and good write up on Farming. If we're getting into optimizing it, it's no longer newb, it's a mid to late game discussion, IMHO. That may be what needs adding is the guidance that we shouldn't be farming that much.

                            Step 0: Know why you're farming.

                            If you want to upgrade your gear, you should probably be doing trial levels unless your buffing C. Orbs or Enchantments.
                            If you want to advance in trial levels, you should be grinding XP in trial levels.
                            If you want perfect jewelry, okay, is it to have perfect jewelry or is it to advance trial levels, do story mode faster? Will solid legendary jewelry get it done? TL80+ without perfect jewelry is easily doable.
                            If you want to craft a specific piece of gear, okay, farm away. Just be sure you're picking the right piece of gear.
                            Last edited by NoSuchReality; 02-04-2019, 05:27 PM.

                            Comment


                              #15
                              ::sigh:: The original "Analysis of Farming Morgenheim" thread was deleted by mistake when I moved this thread to the guides section. Just in case anyone still needed the info from the OP on that thread, here it is:

                              Analysis of farming Morgenheim

                              Many players are farming Morgenheim for crafting materials, however, some people go directly to the end of levels, other clear all enemies and opens all boxes. I made a small experiment to check what is the better way:

                              - Step 0: note the amount of gold/gems/gemstones/materials before starting level
                              - Step 1: kill all enemies but do not open any boxes (including the two ones at the end level), calculate the gains. The reason of not opening boxes in this step is that we need to calculate what we get from killing or from boxes
                              - Step 2: open two boxes at the end of level, calculate the gains for this step
                              - Step 3: go back to open other boxes (7 at sides, 2 in middle), calculate the gains

                              The results are follows:
                              - Step 1: gains +5 gems, + 8443 gold, +10 rough gemstones (exactly 4 rough + 2 common), + 3 silver ores, no essences, + 15 (silk cloth, cured leather, iron bar)
                              More important: 9 green (uncommon) + 4 blue (rare) gear items
                              - Step 2: gains +12900 golds, +2 greens items
                              - Step 3: gains +10681 golds, + 7 gray (common) items, +7 silver ores, +1 (silk cloth, cured leather, iron bar)

                              I repeated the experiment several times, numbers changed little, sometime I got epic (or even legendary ) drops from step 1 and rare items from step 2, but nearly the same for step 3.

                              The conclusion:
                              - The absolute majority of crafting material gains is from killing enemies. Beside crafting materials, you get also gems and gemstones (where boxes do not).
                              - On the full clear, you can get more materials in comparison with going directly to the end of level because you kill more enemies, not because of opening boxes.
                              - It is not worth opening other boxes except for the two ones at the end of level (unless you need gold desperately).

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