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Crafting Perfect / Near Perfect Jewelry for New Player

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  • Arhi
    commented on 's reply
    What leaderboard? The first ten spots in both anb and season is a cleave build. If you mean noob leaderboards then don't go by them for obvious reasons.

    Also, fire lily is good for farming, with 6 fury. But only up to trial 80.

    4warlord+2fury Armor, bladestorm weapons, talisman of storms , and you don't need critical rating at all.

  • AxtarOne
    commented on 's reply
    Agree that the choice of which stat benefits the character most should be the main factor for consideration. I would like to also point out that with a limited set of gems and jewelry boxes, there is a tradeoff between making those rings first and waiting until there is a greater supply of gems and jewelry boxes to boost those same stats--whereas the stats not affected by gems does not pose the same tradeoff (there is still a tradeoff, but it is smaller--your jewelry boxes can help you roll perfect rolls for both categories of stats, but they can replace gems for only the stats that can be boosted by gems).
    Last edited by AxtarOne; 01-04-2022, 01:00 PM.

  • Kardinaal
    commented on 's reply
    I must say I never did any calculations on the usefulness of stats in general, or did any generalist comparison.

    I just wanted to clarify that there is a sort of price for choosing a possible stat only on the fact if you need to boost it with gems or not. For rings just used once in Anb, it’s definitely worth considering, but for “permanent” rings, just go with the stuff that benefits your char most and if that means extra gems, so be it.

  • AxtarOne
    replied
    Originally posted by Kardinaal View Post

    a ring with 4 stats boostable by gemstones will have higher overall stats compared to a ring with 4 stats that have no gem boost. So I would choose the stats I need more over stats I need less even if it meant paying more gems for the ring.
    How are you able to compare the stats in the 1st group (the ones that work with gems) with those in the 2nd group (the ones that don't work with gems)?

    For example, does the Critical Rating stat with an orange gem tend to achieve better results than the Critical Damage stat with no gems, and what measurement is used to back up this conclusion?

    I am not trying to be critical of your statement, but I would like to better understand it.
    Last edited by AxtarOne; 01-04-2022, 02:39 AM.

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  • AxtarOne
    commented on 's reply
    I was wondering why none of the Defender/Blackguard warriors in the leaderboards used a Fire Lily (though your signature seems to indicate that you are doing so). Therefore, I wanted to be open to the option of using one with a ring that has Block Rating. But if it turns out that the Fire Lily loses to the critical-oriented trinkets like Talisman of Storms for this kind of character, then I will be happy to replace Power and Haste with Critical Damage and Critical Rating.

  • AxtarOne
    commented on 's reply
    I see a few mage builds in the 150+ trial levels using Stormcaller Regalia Vestments/Forbidden Knowledge/Arcane Belt of Shielding.

    This belt provides the Deflect Rating stat, but at the price of an armor penalty. I guess the stat would be useful for this type of character if you don't want to suffer the armor penalty from the belt.

    Currently, I have limited this stat to be in only the Farming 1 template (since I can farm on easier trial levels, and I can save the better stats for other templates), but I might create a Mage 2 template for this type of character (actually, I already created one non-farming ring with Deflect Rating as a primary stat, so I'm trying to see how I can use the ring).

  • Arhi
    commented on 's reply
    Open the leaderboard and see the push builds of the champions. You will see what they use, just click on their gear. Oh, right, it will have to be the highest leaderboard, as they have been split... Anyway, nobody uses deflect.

  • Arhi
    commented on 's reply
    AR is totally recommended for the jewelry as it saves greatly on the essence of power which is always lacking due to its rarity. If you are afraid to overshoot, then don't put it on all three jewelry. Also, 1.5k is certainly not the hard limit, the optimal is closer to 1600-1700

    Also, a Fire lily warrior? Why? CD gives much more might.

  • Kardinaal
    replied
    Well all you say about using jewelry boxes and saving on gems is spot on, but I wanted to add one thing on that subject:

    a ring with 4 stats boostable by gemstones will have higher overall stats compared to a ring with 4 stats that have no gem boost. So I would choose the stats I need more over stats I need less even if it meant paying more gems for the ring.

    That said, when designing a gear set it can pay off greatly to keep all this in mind before starting to craft rings and gear, when deciding what stats to put where. For example I’m not a fan of putting ability rate on jewelry, as a set of max ar jewelry overshoots the 1.5k ar mark used on most builds.

    On the templates themselves, I can only comment on the shield one. Haste isn’t that good on a shield warrior (frenzy gives plenty of speed), so I would change that one out. Power isn’t that good either (you have all the power you need from shield block). So I’d swap those out for crit rate and damage. Especially since these rings would be only used for shield warrior as they have blockrate on them. Ability rate can stay as you need all the casting speed boost you can get for sb uptime, other usefull 4th stats would be armour or vit.

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  • AxtarOne
    replied
    EDIT:
    I edited the attributes in some of my templates.

    More comments...I am now realizing that Deflect Rating occurs for a disproportionately high percentage, for a specialized attribute.

    Do you guys consider Deflect Rating to be for specialized builds, or is it generally useful for all characters?

    It is becoming clear to me that the attributes are far from equal, and it would be wise to save a smaller percentage of the weaker attributes (like Deflect Rating) and a larger percentage of the stronger ones (like Critical Damage).
    Last edited by AxtarOne; 01-02-2022, 05:23 PM.

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  • AxtarOne
    replied
    Great guide!

    Here is another forum post for crafting jewelry:
    https://forum.makingfun.com/forum/et...g-fusing-guide


    My two cents:

    1) If you have a limited supply of gems, then the attributes that do not require gems will be much easier to achieve near-maximum levels.

    a) The green jewelry cubes earned from events are best used toward attributes that require gems for maximization.

    b) In order to save gems and jewelry cubes, it is best to find at least one attribute that does not require gems for maximization.

    2) Since the attribute on an uncommon is random, it is a good idea to group attributes into templates. Each template has a set of attributes that will be used for one legendary ring.


    For example, I have created six templates for jewelry creation:


    General 1
    a) Power
    b) Vitality
    c) Life On Hit
    d) Ability Rate

    General 2
    a) Haste
    b) Life On Hit
    c) Power
    d) Vitality

    Critical 1
    a) Critical Damage
    b) Critical Rating
    c) Vitality
    d) Haste

    Farming 1
    a) Extra Gold
    b) Experience
    c) Deflect Rating
    d) Life Regen

    Mage 1
    a) Ability Rate
    b) Armor
    c) Life On Hit
    d) Vitality

    Shield 1
    a) Block Rating
    b) Ability Rate
    c) Power
    d) Haste


    The General 1 and General 2 templates are designed for any type of character, including those using a Fire Lily. The Critical 1 template is designed for characters not using a Fire Lily. The Shield 1 template is for characters using a shield. The Mage 1 template is for mages, and the Farming 1 template is for characters doing gold and experience farming.

    When I craft uncommon jewelry, I plan for making jewelry in all 6 of my templates. When an epic ring is ready to be created in one of the templates, I make the ring and save it in my inventory.

    To determine whether a rare ring belongs in the #1, #2, or #3 rare position, I use a the following rough guideline:

    1) If the uncommon is in the upper 50% of the range, it qualifies for the #2 or #3 rare position for attributes that require gems for maximization, or any rare position for attributes that do not require gems.

    2) If the uncommon is in the upper 25% of the range, it qualifies for the #1 rare position for attributes that require gems for maximization.

    Any comments on these ideas?

    EDIT:
    I edited the attributes in some of my templates.
    Last edited by AxtarOne; 01-03-2022, 05:00 AM.

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  • D W
    commented on 's reply
    my bad.. I thought I was being humble... I didnt mean anything by it... I just had no clue...
    infamous post...uh, oh.. which one? Yea, man, again, I didnt mean any disrespect.

  • D W
    replied
    gonna clear out my BH item list and craft some rings. see if I can get another elusive 91.

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  • D W
    commented on 's reply
    Ive got at least 20 rings with 90 stats right now... waiting to get gems installed... burned up my 60 crits to create a ring for my fighter... turned out not as good as I thought.

  • D W
    commented on 's reply
    I didnt mean it like that... ugh, been in the Philippines too long, forgetting my own language...lol.. I just meant that nobody would believe me and that I knew I should have kept the rings instead of using them. I didnt know better at the time... yea, I think it was a mistake cos I dont get them any more since they fixed the crafting thing.
    there was a time when you could craft more jewelry than slots and the extras would just dump in the maul box. Thats where I got my 91s. But I was also using up to 64+slots to craft... I was always outta gold. I crafted at least 100 rings at a time, maybe more...
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