A brief introduction video of the new crafting system using materials and a simple tutorial of how to use it... hope this will help some players to figure out how to use the new crafting system...
For materials you can farm ACT IV Morgenheim map... Trial 80+ will drop 100% Legendary items... Trial 90+ will have higher % to drop set/named items... You can salvage set/named items you don't need anymore to get the rare materials...
For more detailed information please read here...
FAQ.
Q: If you purchase a crafting recipe, can it only be used for crafting once or multiple times?
A: Multiple times.
Q: I crafted an epic mace, but it didn't unlock the legendary version. Not sure about the XP either.
A: While crafting items of X rarity there is a chance of unlocking the next one. It's not 100% but your XP was granted though.
Q: So, I've seen Integralas Mantle recipe a few times now. Each time its values are different. So, are there different versions of the same cape?
A: No. It's the same recipe. Each refresh, it will show a different values as a sample for display. The values are random when crafted.
Q: Are there any other options to obtain the recipes for crafting other than buying it? Or do they drop in higher level trials?
A: No. The only way to obtain the recipe is to buy it.
Q: The recipe that I wanted is not in the vendor shop. Where can I find it?
A: You can find all recipes in the vendor shop. For every refresh, it will show a random recipes that has not been bought yet.
Q: Is learning of crafting recipe account wide or does each of 5 heroes have to learn?
A: Account wide.
Q: When I buy a crafting recipe is it removed from the vendor shop permanently or do I have to keep track so I don't buy the same thing more than once?
A: Permanently removed.
Q: How many enchantments can an item have?
A: One enchant per piece. Anything new will replace the first enchantment.
Q: What is the highest crafting mastery level?
A: 50.
Q: Do perks effect special abilities of unique items?
A: No. Unique items special abilities are random but some has a fixed stats.
- Eternium v1.3.31 New crafting system introduction and how to use it... (TUTORIAL)
For materials you can farm ACT IV Morgenheim map... Trial 80+ will drop 100% Legendary items... Trial 90+ will have higher % to drop set/named items... You can salvage set/named items you don't need anymore to get the rare materials...
- Eternium v1.3.31 How to get crafting materials... (TUTORIAL)
For more detailed information please read here...
FAQ.
Q: If you purchase a crafting recipe, can it only be used for crafting once or multiple times?
A: Multiple times.
Q: I crafted an epic mace, but it didn't unlock the legendary version. Not sure about the XP either.
A: While crafting items of X rarity there is a chance of unlocking the next one. It's not 100% but your XP was granted though.
Q: So, I've seen Integralas Mantle recipe a few times now. Each time its values are different. So, are there different versions of the same cape?
A: No. It's the same recipe. Each refresh, it will show a different values as a sample for display. The values are random when crafted.
Q: Are there any other options to obtain the recipes for crafting other than buying it? Or do they drop in higher level trials?
A: No. The only way to obtain the recipe is to buy it.
Q: The recipe that I wanted is not in the vendor shop. Where can I find it?
A: You can find all recipes in the vendor shop. For every refresh, it will show a random recipes that has not been bought yet.
Q: Is learning of crafting recipe account wide or does each of 5 heroes have to learn?
A: Account wide.
Q: When I buy a crafting recipe is it removed from the vendor shop permanently or do I have to keep track so I don't buy the same thing more than once?
A: Permanently removed.
Q: How many enchantments can an item have?
A: One enchant per piece. Anything new will replace the first enchantment.
Q: What is the highest crafting mastery level?
A: 50.
Q: Do perks effect special abilities of unique items?
A: No. Unique items special abilities are random but some has a fixed stats.
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