I stand corrected! . 1.5 minor reasons, only half because T100 is also always Kara as well.
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The grind is not rewarding anymore
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Originally posted by Ozymandius View Post
Agreed! The game has shifted too far toward "craft to win." I long for the "good old days" when you could reasonably expect to craft a competitive set gear and weapons by grinding trials for random gear drops. The only way to stay competitive now is through crafting the illusive level 75 set gear. I feel like I am trapped in an infinity loop of running the same few high payout story locations over and over again to collect more gold and meaningless gear drops that can be salvaged, then using those materials to (wait for it...) craft more meaningless gear that can then be salvaged. All the while my once competitive heroes have fallen from contenders to pretenders. Really the only fun left in the game are ANB events where gear drops are still relevant (at least through the early levels). Sadly, even the ANB events have turned into "you have to craft to medal" events because the gear boxes are all level 70 epics, while most of the event leaders are all miraculously wearing level 75 gear.
Make Gear Drops Relevant Again!!!
I'll wait to see if they increase the chances for a level 75 gear to be crafted, or up the drop rates on them, or have level 75 celestials as rewards from Bronze 4 ANB on. Or... If their intentions were to gradually boost the drop rates/crafting chance of lvl 71+ gears (boosting drop rates/chances of 71s first, then 72s, then later 75s), then all they have to do is just say it.. That'll keep me interested.
Quick rant: I thought I was spared from the disappointment that others felt, with the cheaters occupying the top of the LB, since I only cared about the progression of my toons. But, I guess, they found ways to disappoint other players too.
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It would be fantastic if we could have any sort of response from the team Travis | Support Mgr. Adrian (Developer) in regards to their "going forward" vision for the main part of the game, the action.
As it stands, the road to gear up is nowhere near the traditional "push your toon to the limits to get the best loot" which is (or should be) the cornerstone of a loot find RPG, but speed farming low 2-minute TL runs for mats and Morgenheim for gold and craft CRAFT CRAFT! Is this the end game?
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Story time!
So once upon a time the game relied heavily on gambling (crafting), with the actual drops from grind/pushing being consistently lvl 70-71.
Players were funneled into doing endless gold runs in order to gamble for their gear with Ingrid, because the drops were so useless (check the original message on this topic).
But people did not like that, and they let the devs know. The kind and thoughtful devs understood the issue and corrected those drop rates, so that people were not bound to crafting for getting their good gear. People went back to actually playing the game and everyone was happy.
But then Glory happened and everything was pushed back to gambling (crafting) again. While the game's publishers decided to give us enough Glory through the War Supplies for 1 Belt and 1 shoe (not the whole pair, just 1 shoe), they gated a lot more of this magic dust behind a $$$ wall. And since so much $$$ was at stake, they couldn't afford to allow good level gear drops in TLs, Oh no sir.
So what they did was nerf the crap out of drops so that people will be A) forced to pay the $$$ for Glory and B) stop playing the game and get back to farming gold and materials for crafting, seeing how the chances of getting lvl75+ gear (new or old) has gone down the drain again.
tl;dr easier to digest verion:
Eternium: if you want to play the game, you have to farm gold and gamble for your gear.
Players: Ehm, it's an RPG game, how about "the higher TLs you farm, the better chance you got for good gear"?
Eternium: Ok, fair enough, I fixed the drop rate and quality for TL100-120+
Players: Thank you, let the grind begin, guys!
Eternium: Actually, here's Glory, you'll need it for the new goodies
Players: Ok, cool. But wait, what happened to the drop rates?
Eternium: Well, you see we needed people to buy Glory if they wanted to keep up with the whales, so we put your drop rate into an investment fund and...
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To add to this discussion about how bad drops are, players on discord are reporting seeing exact duplicate gear drops across long farming sessions.
Not just one player getting a duplicate item, multiple players getting the exact SAME duplicate item.
This implies that drops come from a shared pre-determined pool instead of being actually random.
Cause a single player getting an exact duplicate is so statistically unlikely it's already absurd (if the gear drops are supposed to be randomised), but different players seeing the exact same item is ludicrous, downright impossible.HAFI JIZU XUWA 9380
Suki, Warrior TL126 (and climbing!)
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Originally posted by Hollow Knight View PostTo add to this discussion about how bad drops are, players on discord are reporting seeing exact duplicate gear drops across long farming sessions.
Not just one player getting a duplicate item, multiple players getting the exact SAME duplicate item.
This implies that drops come from a shared pre-determined pool instead of being actually random.
Cause a single player getting an exact duplicate is so statistically unlikely it's already absurd (if the gear drops are supposed to be randomised), but different players seeing the exact same item is ludicrous, downright impossible.
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Chosen one slight cynical wrinkle i would add - they specifically boosted the drop rates in 1.54 to get enough items out there to make people want them - more of them, and better ones. then reeled the rates back in in 1.5.5. like a drug dealer who's like 'hey kid, first one's on me'.
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Originally posted by Hollow Knight View PostTo add to this discussion about how bad drops are, players on discord are reporting seeing exact duplicate gear drops across long farming sessions.
Not just one player getting a duplicate item, multiple players getting the exact SAME duplicate item.
This implies that drops come from a shared pre-determined pool instead of being actually random.
Cause a single player getting an exact duplicate is so statistically unlikely it's already absurd (if the gear drops are supposed to be randomised), but different players seeing the exact same item is ludicrous, downright impossible.
https://forum.makingfun.com/forum/et...g-the-triplets
I've made this topic over a year ago, but there are other topics/posts where people are showing multiple duplicates, even across different players.
Edit: There it is https://forum.makingfun.com/forum/et...rop#post142935Last edited by Chosen; 07-11-2020, 02:18 PM.
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It would be fun to get the occasional good drop, for sure. I always found that exciting. The flip side to getting nothing but junk drops is that now, one can craft whatever they like. In the old days, you farmed trial 200+; two pieces of boss gear were epic and the third was legendary. Hopefully it was a piece you needed and, if so, hopefully it had at least three of the four stats you needed so that at the least you could reroll one of them. Crafting was absolutely worthless. You put three pieces of gear with CD on them in the blender and waited 24 hours... for junk. Never a set or named item and who knows what the other three stats would end up being.
It would definitely be nice to get better drops from time to time, but I think the current configuration has far and away more advantages than the older one. Just my opinionDUCI HEXA YIWA 0721
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Why does it have to be one or the other? Yes, crafting is better than drops alone, but even crafting is a crap shoot. Now we have all of this new gear that we can’t craft yet. Is it too much to ask to look forward to drops from trials? 99% of what we’re currently getting is going straight to salvage.
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So much I agree with in this thread. However it just falls on deaf ears. Just look at the storage space, simple fix that is ignored.
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Is it just me or they nerfed the drops a few days into the current season?
I was able to gather a decent Stormcaller set and got a few lvl 76-77 items in a very short time.
Now that I'm regularly beating 120+ TLs, I'm getting mostly lvl 70 gear and fewer set items.Theoretical Modding
(because tweaking numbers won't be enough)
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